ozonex wrote:Krapougnak wrote:Hi,
How is this different from the "Adaptative Ressources Spots" mod from Scrontch+C14 that removes resource spots around non-occupied spawn points ?
Because it add/removes additional resources when there are 2 players in same corner. Also this is not a mod, but map itself.
To avoid duplicate maps wouldn't it be more efficient to have a mod that, if activated, applies to all maps (even those allready on the vault) rather than specific code for each map ?