More 1v1 maps for ladder

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Re: More 1v1 maps for ladder

Postby Lionhardt » 10 Dec 2014, 16:39

Then go ahead do it. I predict nobody is gonna give a... care, because 40km. The game just doesn't perform on big maps. Pathfinding gets screwed somehow. Orders just don't register etc.
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Re: More 1v1 maps for ladder

Postby Kalvirox » 10 Dec 2014, 17:35

ZLO_RD wrote:People do not even like point of reach or Roanoke
And you want to add 20 km map with ton of small islands...


I thought people did?.. Go on then ZLO, tell us what maps people like please. Because I am wrong.

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Re: More 1v1 maps for ladder

Postby Blodir » 10 Dec 2014, 17:51

I agree with what Lionhardt said, a 40x40 map won't be played very much. However I don't really see Debris working as a 20x20 map either. The sheer amount of islands will make it quite difficult to maneuver ships and I expect hoverspam will be quite dominant. Go ahead and do it though, it'd be really interesting to see at least :)
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Re: More 1v1 maps for ladder

Postby Lionhardt » 10 Dec 2014, 18:23

Oh, and scaling existing maps is a major pain in the butt btw... because you throw off the ratio of (width/height)/grayscale values, if you don't alter the hue values.

I am sure there exists some clever solution to this problem, but I never figured it out. If you do so in the process of scaling Debris please tell me the trick! It always rove me insane when I tried to do it.

This would be a very handy tool to have btw. A map scaling tool that keeps the maps 3d-proportions intact.
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Maps needing gameplay feedback:
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[list updated last: 31.1.2018]

(maps available in the vault)

- Hexagonian Drylands
- Fervent Soil and Torrid Suns

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Re: More 1v1 maps for ladder

Postby D4E_Omit » 10 Dec 2014, 18:30

I'm pretty sure in photoshop if you change the image size it's just stretch it or make it smaller without changing any colors/greyscale. It's under Image > image size I think
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Re: More 1v1 maps for ladder

Postby ozonex » 10 Dec 2014, 19:21

D4E_Omit wrote:I'm pretty sure in photoshop if you change the image size it's just stretch it or make it smaller without changing any colors/greyscale. It's under Image > image size I think

Yes, but there are also stratum textures, props, markers and decals. This can take some time to also change
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Re: More 1v1 maps for ladder

Postby Lionhardt » 10 Dec 2014, 19:57

D4E_Omit wrote:I'm pretty sure in photoshop if you change the image size it's just stretch it or make it smaller without changing any colors/greyscale. It's under Image > image size I think


That is what I am saying...

It would be good to know how to change the color range proportionately to the image size, if you know what I mean. Not that I assume PS can do that automatically... but I'd like to know how to achieve that effect.

You can also compensate for the deformation effect in teh map editor by adjusting the height to hue mapping... but there needs to be some formula... proportionate changing of values wasn't it iirc. There was something very iffy about it, when I tried it.
Help me make better maps for all of us, visit my Mapping Thread.

Maps needing gameplay feedback:
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[list updated last: 31.1.2018]

(maps available in the vault)

- Hexagonian Drylands
- Fervent Soil and Torrid Suns

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