Reagor VI hightlands 3v3

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Reagor VI hightlands 3v3

Postby Ithilis_Quo » 21 Oct 2014, 01:31

I have one prayer, that some one, one time revork reagor to 3v3 map.

It can be incredible simple jast give 4 mex in midle for both side, and make this one of most comlex map playeble for team game, not only for 1v1.
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Re: Reagor VI hightlands 3v3

Postby Lionhardt » 21 Oct 2014, 12:55

6 players would take away all complexity of the map, as its complexity stems from the many lanes and levels. The more player on the more lanes are blocked by a player spawn. The map doesn't even play too well in 2v2, because it was build specifically for 1v1. The 2v2 capability is just a goody so to speak.
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Re: Reagor VI hightlands 3v3

Postby Ithilis_Quo » 22 Oct 2014, 04:05

On 3v3 it would be more like is sitis major. It is definitly best for 1v1, but still would be better 3v3 as 2v2 what is already only 1v1+1v1 and team with first kill won. And make this beautiful map more common, because on teme game it is sadly suck :/
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Re: Reagor VI hightlands 3v3

Postby nine2 » 22 Oct 2014, 04:56

You could put a third air slot on the back 'island'. The center land spot would still be contested.
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Re: Reagor VI hightlands 3v3

Postby Ithilis_Quo » 30 Oct 2014, 02:40

partytime wrote:the center land spot would still be contested.


This is a main problem of this map. That bout player are separet. dont and cant cooperate. because are on long distance, and have own problem with own player against. Separet air player dont fix it. because then air player would have own air player against. So in final from 1v1+1v1 (first kill win) it would be 1v1+1v1+1v1 first kill win. So even worst as it is :D

But when would be "land" player in midle of bouth then he can help bouth player with critical problem, and push midle. of turtle mid and push on one side. It take much more option how to play it. So make this map much more complex, or better say playeble on team game.

Already is that map on 2v2 really bad, because its really only 1v1 + 1v1. And im big fan of that map.
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Re: Reagor VI hightlands 3v3

Postby nine2 » 30 Oct 2014, 04:43

hmm i think its better when not all slots are full. now you have to fight.
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Re: Reagor VI hightlands 3v3

Postby Lionhardt » 30 Oct 2014, 09:41

If we had a dedicated map TESTING vault, where authors could remove maps from again, I would just throw together a few mexes and two spawn points and give you a 3v3 version to try it out. But, as we don't have that, I don't feel like experimenting with my baby...^^
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Re: Reagor VI hightlands 3v3

Postby Ithilis_Quo » 30 Oct 2014, 18:19

It will be great feature for your child :) can stay near two rivers or sitis major :)
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