WIP: Killamjo

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WIP: Killamjo

Postby TheKoopa » 05 Oct 2014, 03:39

2v2 map I released recently (I will screenshot it when I'm on the computer tommorow :D ), desert / oasis themed with an expansionist play style and run-bys can be deadly.

*Note: I am aware that a mex is unbuildable on the bottom, I fixed it but I'm not able to patch often because of a bug I have that forces me to upload through other users.

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Feather: I am usually pretty good in judging people's abilities, intelligence and motives

Evildrew: Just because I didnt choose you for my team last year doesnt give you the right to be all bitchy and negative about my proposal
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Re: WIP: Killamjo

Postby Omnipotent » 06 Oct 2014, 12:07

Heightmap is a bit bland. Not much going on with the heightmap.

Needs texturing, i.e decals and different strata.

I think you should look into all the markers, especially at the edges, to make sure you can build adjacent storage.

Good luck with the rest of your project, let me know if you need any help.
1 Sulphur Mounds, Sulphur Lake, and Open Combat
2 Coastal Bridge v2
3 Burner, Burner II
4 Fortress Ascent
5 Gap Of Genesis
6 Genesis VI, Genesis IV
7 Coastal Aisles
8 Hypothermia
9 The Requisite
10 New Wonder
11 New Zeta Wonder
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Re: WIP: Killamjo

Postby TheKoopa » 01 Nov 2014, 00:48

Version 2 was released today! I took a long time because I had little time to work on it :(

Anyway, I took some mexes from the side and put in center, removed some reclaim, put some landforms in the center, and decaled a lot of the desert. Also fixed the bugged mex on the bottom.

Enjoy!

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Feather: I am usually pretty good in judging people's abilities, intelligence and motives

Evildrew: Just because I didnt choose you for my team last year doesnt give you the right to be all bitchy and negative about my proposal
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