*WIP* Omni's Clutch aka River Of Harmony

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*WIP* Omni's Clutch aka River Of Harmony

Postby Omnipotent » 27 Aug 2014, 16:25

Gonna rename it. So I might as well post some WIP pictures of my new map. Will be 20x20km. Trying to make it as detailed as possible, and I'm getting the decal problem now already, at 50%...

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As you can see, it features 3 main land clutches, I plan on placing the central wreckage with 2 frontal players needing to go for it.

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This is the center piece I'm talking about, you can also see the level of detail I'm trying to include in the water, using coral reefs and muddy beaches with extra rockage and reclaim...

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This is the kind of skycube I want, you can also see the scale of the terrain.

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The yellow dots here show the current spawn points for my "EP" Version (Omni's Clutch EP) which has 12 players. Same as River of Martyrdom as they have the exact same heightmap. Varying slightly with the addition of 2 extra bridges.

However I wanted to do a 4 v 4 originally, but I'm struggling with where to place the 4 blank markers for the 4 v 4. I'd appreciate it if anyone reading this, and is interested, to copy the first image and edit it to show me where you'd stick them.

Cos this is early phase work I can also take any criticism on the heightmap if you had any. I will say that the mesa point at the starts of the central bridge I thought would be interesting in terms of strategy.

Thanks!
1 Sulphur Mounds, Sulphur Lake, and Open Combat
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Re: *WIP* Omni's Clutch aka River Of Harmony

Postby Lionhardt » 27 Aug 2014, 17:57

Looks cool. Ingame rendered shots would be more easy on the eyes though.


But I think the bases are too protected. It looks very much like a front on front standoff kind of map... if it is intended l v r. r v b might actually work better.

I'd like to see some close ups of the mountains in a lower perspective. They look nice from above.
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Re: *WIP* Omni's Clutch aka River Of Harmony

Postby Omnipotent » 27 Aug 2014, 20:45

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The mountains are quite big, this corner has not been textured yet.

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The bottom left, this side has been fully textured. Only the ground and sand remain.

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The relative size of base I built, you can fit quite a lot here.

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Distance view.

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Whole map and mex points.
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Hopefully a better image of the central bridge.

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Bottom bridge, how big it actually is.
1 Sulphur Mounds, Sulphur Lake, and Open Combat
2 Coastal Bridge v2
3 Burner, Burner II
4 Fortress Ascent
5 Gap Of Genesis
6 Genesis VI, Genesis IV
7 Coastal Aisles
8 Hypothermia
9 The Requisite
10 New Wonder
11 New Zeta Wonder
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Re: *WIP* Omni's Clutch aka River Of Harmony

Postby IceDreamer » 27 Aug 2014, 22:38

Astonishing decal work mate, nice going :)
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Re: *WIP* Omni's Clutch aka River Of Harmony

Postby Plasma_Wolf » 27 Aug 2014, 22:52

The decals are very good, but I bet it's going to take a long time doing it for the rest of the map.

I see a total of 4 different strata, are you familiar with the TTerainXP setting, which allows for more strata? I think that the map would benefit greatly from a second type of sand, considering how much there is of it. Of course, there are still decals in the middle of the sand that'll make it look better. The importance of decals really comes forward just by looking at the difference between the edge of the sand and the water, and the rest of the sand. :)
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Re: *WIP* Omni's Clutch aka River Of Harmony

Postby Lionhardt » 27 Aug 2014, 23:18

Erm, I would refrain form using TerrainXP. I am quiet sure that is what broke Daring Pursuit. I had to then port everything over to a new file to get rid of the map not rendering bug again.
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Re: *WIP* Omni's Clutch aka River Of Harmony

Postby nine2 » 28 Aug 2014, 02:59

I think the sand and water looks pretty but the green of the grass and mountains is too dark, too dominant. Would look prettier lighter.

"I'm struggling with where to place the 4 blank markers for the 4 v 4" <-- i dont know what this means
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Re: *WIP* Omni's Clutch aka River Of Harmony

Postby Lionhardt » 28 Aug 2014, 08:08

blank markers = spawn points
Help me make better maps for all of us, visit my Mapping Thread.

Maps needing gameplay feedback:
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- Hexagonian Drylands
- Fervent Soil and Torrid Suns

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Re: *WIP* Omni's Clutch aka River Of Harmony

Postby Omnipotent » 05 Sep 2014, 19:04

I touched the heightmap up a bit, see I wanted like a "moon" like craterish surface but I felt the mountains were too flat. Also you could traverse and build on a lot of it.
So I gave them very sharp veins and roughed it up even more. The total effort is 70% complete now. I need to add props and make minor adjustments.

What color for the mountains otherwise? Green blends in with the grass a lot and brown with the sand.

Also I still need help for placing the spawn points for 4 v 4. Would appreciate it.

15.png
15.png (853.03 KiB) Viewed 3744 times


Also teaser: 10x10 AwarE and I are working on...

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Dead End
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1 Sulphur Mounds, Sulphur Lake, and Open Combat
2 Coastal Bridge v2
3 Burner, Burner II
4 Fortress Ascent
5 Gap Of Genesis
6 Genesis VI, Genesis IV
7 Coastal Aisles
8 Hypothermia
9 The Requisite
10 New Wonder
11 New Zeta Wonder
User avatar
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