For anyone wondering its pronounced (Stella Mar-ease or Mar-ee) but choose whatever sounds best to you.
Current Version: 2
V2 Changelog: Trees removed from beach hydro, and added ability to place a factory between hydro and mex for beach player. Added more reclaim for outer "rock" player, the position is now much more pleasing to play. Back and top Plateaue/cliff area can no longer have a factory distance built by an engineer (requires trans until props are reclaimed) Slight adjustments made the Heightmap and strata. Preview now works for all those who never had it in find games tab.
Description: 4 v 4...... This map is intended to have a large variety of tactics and options as well as rewarding teamwork, currently there is a lot of visual work to be done and some balance to mex and reclaim. Dont mistake the amount of mexes for this being an eco-whore map, early aggression is powerful and many mexes are quite vulnerable to a variety of attacks. I am working on creating the best possible gameplay. this map is also testing some experimental ideas such as 2 v 1 spawns vs the standard 1v1 ish spawns of other maps, and also placing air-ish (or NAVY!!) players closer, to promote aggression. i also tried some changes in heightmap to prevent one faction from being too powerful. Transports are your friend, so is aggression.
NOTE: All submerged units and land EXP can traverse Seabed without issue
NOTE: the entire sea bed is also just a plceholder atm, once all heightmap changes are finished final seabed will be implemented
Spoiler: show
NEW Stella Maris 1v1is with adjusted Mex locations
Version: 1
Spoiler: show
I would like to make these maps as perfect and balanced as possible gameplay wise for all factions as well as visually, but this requires your feedback. Please post feedback so i can improve the map thank you for your time
For those interested in the technical side, the entire heightmap was done in the official editor, using supcom symmetry to symmetritize it.
New Map in Testing