Soviet's new map. And a problem.

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Re: Soviet's new map. And a problem.

Postby Sovietpride » 16 Jul 2014, 02:55

D4E_Omit wrote:You silly goose, you forgot to change the paths to the save.lua, scmap etc.. I even uploaded it to the vault for you :)

:oops:

Thanks.

New question.

Do any of you know what a "floating texture" is, why it happens, and how to fix it?

replay d: 2409066

Apparently Aulex finds a floating texture when he's being killed - Issue is, I have no idea how to fix it even if i saw it.
There are no decals there.


Second, how to i make better looking mountains? =/
And how to i access more stratum layers?
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Re: Soviet's new map. And a problem.

Postby nine2 » 16 Jul 2014, 06:16

Mountains = i'd do it in photoshop by painting a white line with a soft brush then using the blur tool back and forwards, then add decals
More stratum = viewtopic.php?f=41&t=6900#p68285
disclaimer: have never made a map :)
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Re: Soviet's new map. And a problem.

Postby Sovietpride » 16 Jul 2014, 18:09

I don't understand what i'm doing wrong =(

I changed all the paths to the folder.
What is it i'm missing? =/

Code: Select all
version = 3
ScenarioInfo = {
    name = 'S islands 3v3',
    description = '<LOC S islands 3v3.v0001_Description>Made by Soviet, The almigty, Magnificent... What, who reads this stuff?',
    type = 'skirmish',
    starts = true,
    preview = '',
    size = {1024, 1024},
    map = '/maps/S islands 3v3.v0001/S islands.scmap',
    map_version = 2,
    save = '/maps/S islands 3v3.v0001/S islands_save.lua',
    script = '/maps/S islands 3v3.v0001/S islands_script.lua',
    norushradius = 0.000000,
    norushoffsetX_ARMY_1 = 0.000000,
    norushoffsetY_ARMY_1 = 0.000000,
    norushoffsetX_ARMY_2 = 0.000000,
    norushoffsetY_ARMY_2 = 0.000000,
    norushoffsetX_ARMY_3 = 0.000000,
    norushoffsetY_ARMY_3 = 0.000000,
    norushoffsetX_ARMY_4 = 0.000000,
    norushoffsetY_ARMY_4 = 0.000000,
    norushoffsetX_ARMY_5 = 0.000000,
    norushoffsetY_ARMY_5 = 0.000000,
    norushoffsetX_ARMY_6 = 0.000000,
    norushoffsetY_ARMY_6 = 0.000000,
    Configurations = {
        ['standard'] = {
            teams = {
                { name = 'FFA', armies = {'ARMY_1','ARMY_2','ARMY_3','ARMY_4','ARMY_5','ARMY_6',} },
            },
            customprops = {
            },
        },
    }}
Attachments
S islands 3v3.v0001.rar
(903.8 KiB) Downloaded 92 times
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Re: Soviet's new map. And a problem.

Postby Plasma_Wolf » 16 Jul 2014, 18:38

The comma in this bit

Code: Select all
'ARMY_6',}


Should be here:

Code: Select all
'ARMY_6'},
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Re: Soviet's new map. And a problem.

Postby BushMaster » 16 Jul 2014, 19:36

Plasma_Wolf wrote:The comma in this bit

Code: Select all
'ARMY_6',}


Should be here:

Code: Select all
'ARMY_6'},


unfortunately no, ive come to decide that a comma atfter the last army bit is completely fine. 90% of working maps have it and after short testing ive decided it does nothing. putting a comma after the closing bracket after ARMY_6 i suspect will actually caues issues, i have seen no map like that, but i wont test right now.

as for the original issue, it honestly wouldnt suprsie me that either A: the vaults wont accept a map without matching folding and file names, or B: the vault will reject it or think the map still exists because the file names match another map. i could test but without actually trying to upload i cant really, ill leave the uploading to you.



Edit: as for making good mountains, it honestly depends on what you are trying to do with them. assuming you have photoshop, large mountains can be made very detailed with technique http://www.cartographersguild.com/sci-f ... post110698 for best results however, it is best used on maps 20km or above, or a rather large mountain on a 10km map. otherwise you just wont retain the detail. other than that i would suggest these brushes http://www.gamereplays.org/community/in ... pic=251084 what i typically do for smaller mountains is make the sloping terrain of the mountain first (i.e, a steep hill) and then touch it up with verious brushes to obtain the desired errosion effects combined with some bluring. other than that its just time and practice of developing techniques that suit your style. ending with decals/good texturing always helps.
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Re: Soviet's new map. And a problem.

Postby Plasma_Wolf » 17 Jul 2014, 11:33

I just took a closer look to the map. Downloaded it and its playable, I thought that was the problem. Anyway, the comma suggestion I did was because I normally have the bit
Code: Select all
team="FFA"
AFTER the naming of the armies. If that's the case, there should be a comma between the closing bracket and the next element. Anyway, that's not important now.

If uploading to the vault is a problem, it may be because you have "map_version = 2" in the code and the map folder is still .v0001. These should correspond. If you have uploaded the map before, you should change all ".v0001" bits to ".v0002". If not, then changing "map_version = 2" to "map_version = 1" should do it
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Re: Soviet's new map. And a problem.

Postby Sovietpride » 17 Jul 2014, 13:28

Ok.

I have tried both your suggestions, and the vault still states that there is no valid map data. =/
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Re: Soviet's new map. And a problem.

Postby Plasma_Wolf » 17 Jul 2014, 15:39

In that case I'm lost. I can't find other errors in the scenario code.
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