Fixing Syrtis Major

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Fixing Syrtis Major

Postby Gorton » 18 Mar 2014, 17:13

The top right and bottom right spots on this map have significantly closer mexes than the other two spots (bottom left and top left) and this can really make a difference, giving an early time and eco advantage to the players there. In automatch, the spots are Top right vs Bottom left, giving an unfair advantage at random to the player in the top right due to the spawn.
If anyone could take the time to fix this (I have no abilty to map :/ ) that would be great.
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Re: Fixing Syrtis Major

Postby ZLO_RD » 18 Mar 2014, 17:36

Would be great if some one would fix thouse minor issues, but some other ranked maps even have map bugs...
like haven reef - have a map bug on top side
Badlands - have imba cliffs
Ambush pass - civillians not very even, and probably one big rock missing for bottom player (not 100% sure)
as well as Saltrock colony - in mid, most of reclaim is on the right side
Crossfire canal - only one played have big rock at spawn
HardFFA - have most reclaim on bottom
Jungle valley - units can walk to mid highround in place where they should not
Sleipnir - on top spawn, units can walk on montains
Classic Theta passage at right side of map in the corner where choke is, top player have much more reclaim (about 500)
also i recently found that on arctic refuge it is easyer for top player to shoot civillian trucks to get vets, not 100% sure though

I looked trought ranked map pool and so far thouse are differences that i know, and i not even checked reclaim values for all maps

also for example slepnir have t2 aeon arty as reclaim for top player and t2 cyb arty for bottom player, some one can ask "so what?" and not many know that aeon one have about 350 more mass in wreck...
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Re: Fixing Syrtis Major

Postby Lame » 18 Mar 2014, 17:49

also various maps give less possibilitys to get double adjacency bonus - examples of this are forbidden pass,desert arena,setons

but its probably only a small issue of .3 free mass income on forbidden pass as the other maps have a shitload of reclaim (which on setons is imbalanced too btw)

but i'd imagine fixing all of these manually (especially reclaim) would be very time consuming it would be nice if you could just mirror maps with a tool
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Re: Fixing Syrtis Major

Postby ZLO_RD » 18 Mar 2014, 17:52

you can also offmap acu on fields of isis :D
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Re: Fixing Syrtis Major

Postby Aulex » 18 Mar 2014, 20:07

In vale of Isis I believe the top spot has to walk to on their mexes while all mexes on bottom spot are within spawn build range.
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Re: Fixing Syrtis Major

Postby IceDreamer » 18 Mar 2014, 22:57

Lame wrote:]it would be nice if you could just mirror maps with a tool


Regarding all props and stuff like Hydro/Mex: You can
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Re: Fixing Syrtis Major

Postby nine2 » 19 Mar 2014, 01:30

Link?
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Re: Fixing Syrtis Major

Postby ax0lotl » 19 Mar 2014, 15:08

The Wilderness 2 - Left spot has 2 mexes within building range from spawn, at right spot you have to walk for all 4. But right spot seems to have more rocks.
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