Forged Alliance Forever Forums
Moderator: Morax
Lionhardt wrote:This is the first pass on the spawn layout.
Suggestions to maybe arrange it more intelligently?
Edit 1:... Hm, to facilitate inner vs outer it would be better to half all odd slots inside and all even slots outside. But... that's ugly.
Also, inner vs outer would be crazy hard to balance... I am not even convinced yet if I really want to do that.
Edit 2: Closeup of the center area mex layout with ACU range rings for sense of scale
Edit 3: Ress Layout whole map. I felt like experimenting (hydros)...
The map kind of demands a new name too. I thought of Vale of Shards.
1 Sulphur Mounds, Sulphur Lake, and Open Combat
2 Coastal Bridge v2
3 Burner, Burner II
4 Fortress Ascent
5 Gap Of Genesis
6 Genesis VI, Genesis IV
7 Coastal Aisles
8 Hypothermia
9 The Requisite
10 New Wonder
11 New Zeta Wonder
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