Had a new idea. I still have not given up on the concept of the multi layer platform map where transports are very important. I tried with with a few different maps now... only some of which I finished... one was Fervent Soil and Torrid Suns which didn't work out for some reason... I remember too much reclaim being an issue. And the one I published (Hexagonian Drylands) last also was designed around this concept. I want to push the concept further though and this is the layout that I came up with so far:
The idea is to put most of the resources into the low grounds that each have to be contested individually. The map basically consists of three layers that need to controlled. The low ground pockets with the resources, the mid level from which the pockets can be shelled with arty for example and the "frame" area that can be used to invade the opponents main pocket or the opponents base... ACUs will probably spawn where the spiral bits are. And I will probably add some more ramps onto the frame level from the mid level.
I am also not sure if I will stick to the artificial look.
- hm4.JPG (74.13 KiB) Viewed 1736 times