Nah, I see what you mean, but after all you can always back out and retreat you ACU to some outlying mex cluster. That is another reason why I don't want to put a lot of mass spots in the middle. The players winning ground there shall not be rewarded too much for this - and thereby giving them less incentive to go for an early all out attack on a specific player. The reward is small and the cost is high -> not so attractive.
Also, placing PDs in the middle keeps units away too -> no fighting at all. Once the PDs are down, the ACUs can come to middle too. Secondly I find it bad map design to lock down a central area to artificially postpone combat action in these areas just for the sake of it (blasted rock is a differnet case, here the central area is locked down to create 2 distinct lanes around the center and thereby increasing. Locking down the center of this map of mien would not create any lanes at all, becau the players are all round the center and not just at two opposing points.). Thirdly PDs in the middle would not keep players from going after their direct neighbor, which is the actual issue.
IceDreamer wrote:I think most prefer a middle ground. Not much point joining a 6 player FFA if you don't get to actually play it.
I think there is not much of a point in playing an "45 min building up getting 3 Ahwassas and a Yolona dropped on your head without ever having fought anybody"-FFA