I want to improve my mapping skills and present you my first map "Dragon River".
The map has two land players, one air player and one land/navel player (4vs4).
Main aspect:
- players must act as a team
- navel support (e.g. for anti air or support land)
- not easy to turtle
- interessting spots for fights
- different spots to fights (2 seperated land paths, also divided in 2 paths and the river for navel and hover units)
- back see for navel support if river is lost and to hide your coms for air snips
- stuff to reclaim (rocks, small wreckages in base, big wreckage at the corner and near the middle, many trees)
ROMANGLORY means that this map better fit for 3s3, but I want the navel and air role.
Any suggestion?
Should I move the mass spots at the start one unit to the Commander?
Before I upload a second version I hope I get more feedback
Todo-List.:
- Place two Hydro for air player away from the map border
PS.: My second map "Dragon Beach" is also online, but first of all I want to focus on "Dragon River".