The map, Open Zeta

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The map, Open Zeta

Postby Gorton » 29 Nov 2013, 16:03

There's an issue with Open Zeta in that the bottom right slot has trees surrounding the gate in zone and the top left slot doesn't. this allows the top player to place factory next to mex, or further away.. etc.
Also, on that map, the trees around the bottom right spot are actually invisible for the first few seconds of the game, making it look like there is clear terrain, and when you try and place a factory your acu walks because there are trees.
"who is this guy, he didnt play gpg or what?" - RA_ZLO

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Re: The map, Open Zeta

Postby Gorton » 15 Dec 2013, 00:40

Bump
no one cares whatsoever about map inbalance on a map in the ladder pool?
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Re: The map, Open Zeta

Postby Nombringer » 15 Dec 2013, 10:10

BC_Blackheart: i just copy his shit and do it 5% better leads to easy win usually xD

Need help? Are you a new player? Feel free to message me any time in the lobby :) Lessons may cost a portoin of your soul.... (Noms are included but not guaranteed)
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