Custom Textures (Layers) too strong

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Custom Textures (Layers) too strong

Postby Lionhardt » 13 Sep 2013, 14:48

I began experimenting with custom made layer textures, as the editor is missing a layer texture with a saturated brown tone that is not a rocky texture. The result was not quite pleasing though. My custom texture is way too strong and shines through all the other layers on top of it. Does anybody know what I might need to do to fix this?

Here are two screenshots comparing a default texture and mine plus the texture I made.

Also, I used paint.NET zu edit my texture. Is this godd tool for textures at all? I ask becuase for heightmap editing you need a program that supports 16 bit color coding, else you will get bad heightmaps.

I had to rar the DDS, as that extension is not allowed to upload in the attachments.
Attachments
mycustomtest.rar
(314.6 KiB) Downloaded 90 times
mycustomtest.dds_screen.png
mycustomtest.dds_screen.png (2.29 MiB) Viewed 2915 times
eg_gravel_albedo.dds_ screen.png
eg_gravel_albedo.dds_ screen.png (2.16 MiB) Viewed 2915 times
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Re: Custom Textures (Layers) too strong

Postby Plasma_Wolf » 13 Sep 2013, 17:07

How can you even open a .dds file? I don't have paint.net and I'd like to keep it that way if possible.
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Re: Custom Textures (Layers) too strong

Postby Lionhardt » 13 Sep 2013, 17:26

How can I open it? With pain.NET... or with a plugin for PS or GIMP.
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Re: Custom Textures (Layers) too strong

Postby Krapougnak » 14 Sep 2013, 08:15

I don't know the answer to your question but your map with the existing vanilla textures just looks superb, I'm really impatient to play it. ;)
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Re: Custom Textures (Layers) too strong

Postby ColonelSheppard » 14 Sep 2013, 11:08

pain.net and gimp are the best free solutions (since version 3.something gimp needs no plugins for dds i belive i saw it in the changelog once)
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Re: Custom Textures (Layers) too strong

Postby Deep_ » 15 Sep 2013, 16:17

Hello again.
Lionhardt wrote:I began experimenting with custom made layer textures, as the editor is missing a layer texture with a saturated brown tone that is not a rocky texture. The result was not quite pleasing though. My custom texture is way too strong and shines through all the other layers on top of it. Does anybody know what I might need to do to fix this?

What Strata Layer is this? Because if this is the 'lower stratum' it could explain the blending.

Lionhardt wrote:Also, I used paint.NET tu edit my texture. Is this godod tool for textures at all? I ask because for heightmap editing you need a program that supports 16 bit color coding, else you will get bad heightmaps.

Paint.NET and Gimp are both useful tools but if you want to creat really high level Textures you should work with 16 bit images. That's actually the reason why the gaming industry uses pretty much exclusively dds files. It doesn't only saves so much space, it's also is the best way to convert a 16 bit to a 8 bit image without loosing much quallity. So working in 16 bit when it comes to textures is todays standard.
I took a look at your texture and it's way too dark.
A big percentage of it is at 0,0,0 or close to it. The engine can not lit those parts up. 0 stays 0. In general you want your textures to have a middle ranged brightness so the engine can dynamically darken or lighten it up.
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Re: Custom Textures (Layers) too strong

Postby Lionhardt » 16 Sep 2013, 04:29

Thank you, very informative! And yes, it is lower stratum.
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- Hexagonian Drylands
- Fervent Soil and Torrid Suns

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Re: Custom Textures (Layers) too strong

Postby nine2 » 13 Sep 2014, 15:31

Did you ever get custom textures working? Did you manage to make your own normals?
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Re: Custom Textures (Layers) too strong

Postby nine2 » 13 Sep 2014, 18:00

Ahhah sweet, I got it working, using Nvidias conversion plugin for photoshop.
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