So, following lesson 7 of the map editor tutorial I defined gameplay areas for my map. I have a 512² map, so I set the area to 1, 1, 511, 511. But the darn thing won't be symmetrical. The map only gets cut of at two adjacent sides but not all 4... am I doing something wrong or is this supposed to be like that? I would also like to know what the places the numbers fill correspond to... I mean, yes obviously the coordinates. But assuming that 1, 1 corresponds to the coordinate x=y=1 on the map in the editor does not work out, as the cut off area is only at the two sides that share the point, that in the editor itself would be x=y=512...
I don't even see how 4 values should be sufficient to define the playable area, as you can make any rectangular shaped map, not just square maps... So, you would need at least 3 points to define the rectangle that is not a square...
I feel very ??? right now. Could somebody shed some light on this?