by Lionhardt » 03 Sep 2013, 11:49
Sure, but I meant a way other than making the terrain actually impassable due to its morphology. From other map editor I know this tool. You could just paint the terrain as impassable wherever you wanted.
For example, did you know, on Open Palms you can move and build at the outer most edges of the mountains, where the snow lies? These arrays certainly were not meant to be playable terrain by the mapper. Nobody ever goes there anyway... but if the mapper (could) have made those areas impassable, he would have the guarantee people would play the map as intended. I guess most people assume anyway, that these areas are impassable, if they didn’t they would go there more often to build hidden factories etc. So why not make those areas indeed impassable, when the map layout already suggests that they are not meant to count as playable area? You see where I'm coming from?
Btw. is there a shortcut for activating and deactivating the slope overlay? It's annyoing as hell , to constanly go View/Debug/Slope, as it does not correctly refresh when you don't switch it on and off...
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