by Plasma_Wolf » 05 Feb 2014, 23:46
I've taken a look at how the earlier (first two pages) maps looked like and these second spots may work very well. There is one problem. The left and right player have easier access to mexes than the upper and lower player. That is not just for the NR timers (6 mexes, for which the extra reclaim and Hydro make up pretty well I think), but for the general gameplay.
I'm looking at a Left+Upper vs Right+Lower scenario here, mostly because of the small lake in between the Left and the Lower player, that separates the two, allowing for a battlefield in the middle in between the four players more, than if you were to put Left+Lower vs Right+Upper.
If you look at the multiple spots, the spot of three is a bit closer to the left player than to the lower player (The distance is almost the same but there is water to cross for the lower player, which would limit him to Aeon for full access - you also don't want to remove the water) and the Hydro + 2mex certainly is closer. Lastly, the spot of three in the mountain range is contested by air, but I think that the left player has easier access to that as well.
At the moment, the Left player has easy access to 5 mex spots in the contested area, while the Lower only has access to 1 (I'm not counting the two at the border of the allied players or the one on the mountain Left or the one on the bottom of the map because these are not contested at all, and also not the three between the mountains because these equally hard for both players to get). A better balance (with stil a difference) would be 3 against 2 and one truly in the middle.
All in all, there is a good point letting one player have an advantage in a 2v2, but in this case, there is a glaring imbalance. I would recommend moving some mass spots so that the Lower player has less of a disadvantage than now. Of course, it's going to be really annoying because the aestetical part of the mex placement is absolutely perfect (for the ones in the field and the Left and Right player, the ones for the Lower and Upper player starting location might need some more texturing).
My recommendation would be to remove one of the spots of the three and add that to the one spot just above the rush circle of the Lower player. Additionally, remove one of the spots of the Two+Hydro and put that one more in the middle (the true middle) of the map.