CopyyyCattt wrote:so you are saying that on these gigantic maps a few niche strategies rule and the game was mostly designed in a way that does not allow players to utilize most of the arsenal on these maps(the arsenal was balanced to be utilized fully on small to medium maps).
I agree completely.
Actually, no. There aren't any particular units that you can't use. It is just that some units become more useful. Also, the strategic depth increases, it doesn't decrease. Afterall, if you're facing T1 raiding spam from a spam base. You will probably want T2 or T3 units to defend against it. If you're facing teleport attacks, you will probably want an defending T4, or PD. Or when the opponent spends raiding naval forces, you will still want Destroyers and Battleships to deal with them.
Teleports and engineer drops are simply the means of getting the build power a little closer to your opponent, but the units you spam will still be the conventional units. More than anything else, the distance just throws the game wide open.
Just as there are many units that become useful on larger maps, there are also many units that are usless on small ones. When was the last time you saw a Paragon on Blasted Rock?