Newest versions on the vault:
HuttsClutch - 4v4
AdaptiveHuttsClutch - up to 16 players with some mex configurations
==== ORIGINAL POST BELOW =====
This map is uploaded to the vault with the name HuttsClutch.
It's my first map and I consider it an Alpha, I want to first focus on gameplay to better understand the balance of the game.
My goal was to create a 4x4 map in a similar vein to Seton's Clutch, but inverse the sea and land positions.
I've tried to provide decent chokepoints for the two land players on the corners as well as the possibility to switch to naval for the lower land one. The central player has to dedicate to dominate the sea as the large pond offers areas of aggression to almost all players.
Another goal of mine is to provide heavy emphasis on air transports as I believe they add dynamism to player strategies as well as provide venues for amphibious assaults if the sea lanes are clear.
On the visual side I am taking comments, but the focus of improvement should be mainly on gameplay for now.
If you get a few minutes to check it out, any comments, tips and criticism are greatly appreciated. Thanks for your time.