biass' map thread: 2020

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Re: biass' map thread: 2020

Postby biass » 05 Mar 2020, 14:40

The Crucible is in the vault now. It's at v2 because the uploader fucked my texture pathing imfine
Please direct your gameplay complaints to my markerslave FtXCommando.

Image

[EDIT]: it's 3v3 focused and 20km.
Map thread: https://bit.ly/2PBsa5H

Petricpwnz wrote:biass on his campaign to cleanse and remake every single map of FAF because he is an untolerating reincarnation of mapping hitler
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Re: biass' map thread: 2020

Postby biass » 21 Apr 2020, 08:19

I want to map but I also want to waive all liability about gameplay related complaints when it's released. :imfine:
Thus, for the first - and last time probably ever, i'm accepting open map idea requests/commissions. So please send them to me.

Some rules though:
Post an idea in picture format in this thread. Supporting text documentation is also good to add. If you have labels, please add a key for them.
Just because you post an idea doesnt mean you will be accepted.
Ladder and 2v2 maps are more likely to be accepted.
Feel free to request any color scheme, but keep in mind my only limitation is FAF's current prop selection.

I keep scrapping ideas recently, so I hope something good comes out of having some constraints to work with.
Cheers.
Map thread: https://bit.ly/2PBsa5H

Petricpwnz wrote:biass on his campaign to cleanse and remake every single map of FAF because he is an untolerating reincarnation of mapping hitler
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Re: biass' map thread: 2020

Postby biass » 27 Apr 2020, 08:29

Here is an intentionally vague image of some terrain i'm making for a request map from Archsimkat.
As for the layout, it's a small 10km.
Do stay tuned.

Image
Map thread: https://bit.ly/2PBsa5H

Petricpwnz wrote:biass on his campaign to cleanse and remake every single map of FAF because he is an untolerating reincarnation of mapping hitler
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Re: biass' map thread: 2020

Postby Farmsletje » 27 Apr 2020, 14:06

even my ben can make better maps than this
FtXCommando wrote:
need to give him some time to blossom into an aids flower
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Re: biass' map thread: 2020

Postby biass » 27 Apr 2020, 14:45

gun emote
Map thread: https://bit.ly/2PBsa5H

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Re: biass' map thread: 2020

Postby biass » 04 May 2020, 13:08

Choir and Flagellant was updated to version 4 earlier today.
- Lowered some space under the water near the beaches so that navy could have a better time
- Trimmed some reclaim from the pretty looking swamp area
- Removed waves

Here are some more wip pictures of the map request from archsimkat

Image
Image
Image
Image

Still another texture layer to go
Map thread: https://bit.ly/2PBsa5H

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Re: biass' map thread: 2020

Postby biass » 07 May 2020, 16:31

Here are the finished pictures of the above that I have lying around.

Image
Image
Image
Image
Image
Image
Map thread: https://bit.ly/2PBsa5H

Petricpwnz wrote:biass on his campaign to cleanse and remake every single map of FAF because he is an untolerating reincarnation of mapping hitler
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Re: biass' map thread: 2020

Postby biass » 11 May 2020, 10:33

Nehtotka's Twin Maidens is now at version 5.

- The middle highway is now made impassable by a ravine.
You can shoot over it, or even edgebuild. But you can't go from one base to another.
- Added high value reclaim to certain areas throught the middle areas on the map.
In the hopes of spicing the early game a little. See the images.
- Added some mexes near the middle
Which were once removed to try and stop mid pushing, which is now no longer a problem.
- Minor water tweak

Images below:
Image
Image
Image
Last edited by biass on 11 May 2020, 12:09, edited 1 time in total.
Map thread: https://bit.ly/2PBsa5H

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Re: biass' map thread: 2020

Postby biass » 11 May 2020, 10:54

Crashing Waves is now at version 8.

- Culled 5 or so mexes from the spawn island.
In an attempt to keep map control more relevant
- Culled the Triad wreck from the plateau.
- Water and Lighting tweaks


Image
Map thread: https://bit.ly/2PBsa5H

Petricpwnz wrote:biass on his campaign to cleanse and remake every single map of FAF because he is an untolerating reincarnation of mapping hitler
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Re: biass' map thread: 2020

Postby biass » 11 May 2020, 11:31

Asyut Canals, a legacy map I made as a "good" waters of isis, is now at version 2.

- Added spawns for 2v2 and 3v3 setups.
So you can actually play the map as intended, moved some mexes close to the spawns to act as core mass.
- Chafed the top of the mountains and one particular shot blocking mountain that stuck too high in the air.
Turin will be happy, at least.
- Most decals appear at higher zoom.
- Water and lighting tweaks.
- Blurred some offending erosion mishaps under the water.
- Changed some textures, and scaled them correctly.

Image
Map thread: https://bit.ly/2PBsa5H

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