I love the map! It has a unique feeling to it.
I'm not a ladder player, so I cannot give feedback on the 'ladder' bit of your question. But I am a mapper (Islet and Rainmakers, look them up in the vault), so perhaps I can be of value there.
- hills.png (1.8 MiB) Viewed 2669 times
All of the map is flat, which is fine for building but it makes the gameplay more flat. Perhaps a few hills in area's that you probably won't build a lot to allow artillery to be more effective at certain points (e.g, tanks cannot shoot across the hill). Hill's don't have to be very high or steep, they just exist.'
- keep-decals.png (1.03 MiB) Viewed 2669 times
Perhaps keep some of the decals 'on' for all time, even when zoomed out. The grey mountains and the deep-blueisch decals in the water give a unique feeling to the map. They are cutoff when you are zoomed out, especially the deep-blueisch decals. It's just a few decals (perhaps a 50-80 total), showing these all time on a map of this scale shouldn't harm any computer.
- love-these.png (2.31 MiB) Viewed 2669 times
These are awesome. And so is the water with their palm trees. And the other details (little cactus area's). It makes the map feel alive.
I cannot add more screenshots, but some area's are quite rough. For example, the majority of the cliffs separating the various elevation levels of the map. These are quite sharp and Supreme Commander is not (in my opinion) fit for sharp edges in the terrain. Perhaps smooth these slightly, such that you cannot walk over the cliffs but they are less edgy.
Overall great map.