Morax wrote:Without even diving in too much, do you mind if I ask why there is so much empty space in the top right and bottom left?
This is due in part that the adaptive version of this map was the first one I created. So that area is used for another players and their buildplace. I'd like to fix it in the original one, but I've got no ideas for now.
Morax wrote:Also, the ACU spawns are all within about a 5x5 area, little expansion, and I can imagine games mostly concluding with t1 spam and gun ACUs.
The fast action game and crazy unit control is the main idea of this map. It's all about action, but even though once I've played it we've got t2 at 8 minutes and t3 at 17 minutes. It doesnt become a t3 arty spam or a bunker war (the things I hate the most at this game).
Some of 1,6k+ ladder players liked it.
Morax wrote:And speed2s reply, it definitely is an issue with the lighting. Any single-textured map with this issue can be really tough to look at for prolonged time. Try lowering the RA value...
I dont think there's a lighting problem. Here's some screenshots so you can assess the lighting.
I'll heed ur noting if there's real lighting problem.
Nᴏᴡ sᴀʏ ᴛʜᴇ ᴡᴏʀᴅ.