FAF version (GPG & unknown author map rework)

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Re: GPG/official map issues & fixes

Postby svenni_badbwoi » 13 May 2020, 00:13

Syrtis Major - FAF version
top based rework from original FA map (v60): SCMP_017

Issue 2, 17 & 21
FAF version ensures symmetrical marker, props, structures and no rush radius.
The 180° rotation of the props and structure rework results in a total increase of 309 mass and 430 energy (see below).
Almost every resource marker & spawn had to be moved to the corresponding 180 ° position (gray circle).

Marker
--> ARMY_1
Image

--> ARMY_3
Image

Props
The 180° rotation of the props results in a slight increase of mass and energy.
Image

Structures
In the middle and on the sides, the distribution and the sum of mass has been adjusted.
An energy generator has been added to the middle to compensate for the loss of an 61 mass Structure. An energy storage (203 mass) has also been added to the mid to compensate for the T2 AA (324 mass) which is closer to player 2.
mid base: 3606 mass > 3806 mass
top base: 231 mass > 304 mass
bottom base: 341 mass > 304 mass
The total unit based mass gain is 236 mass.
Image

Issue 18
The map now contains improved AI marker.
--> No air marker displayed
Image
Last edited by svenni_badbwoi on 23 Jun 2020, 00:03, edited 12 times in total.
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Re: GPG/official map issues & fixes

Postby svenni_badbwoi » 13 May 2020, 00:15

Crossfire Canal - FAF version
bottom based rework from original FA map (v60): SCMP_024


Issue 22
ARMY spawns set to odd vs even. Needed for team-match-maker.
crossfire_army_spawn_even_odd.png
crossfire_army_spawn_even_odd.png (50.43 KiB) Viewed 2348 times



Issue 1 & 19
FAF version ensures symmetrical marker and props.
Almost every resource marker & spawn had to be moved to the corresponding 180 ° position (gray circle).

Marker
--> ARMY_2
Image

--> ARMY_4 (former ARMY_3)
Image

--> ARMY_6 (former ARMY_5)
Image

Props
The 180° rotation of the props does not change the mass and energy values.
Image

Issue 20
The map now contains improved AI marker.
--> No air and amphibuous marker displayed
Image
Last edited by svenni_badbwoi on 23 Jun 2020, 00:03, edited 2 times in total.
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Re: GPG/official map issues & fixes

Postby svenni_badbwoi » 21 Jun 2020, 00:14

Red Rocks - FAF version
bottom based rework from unknown author map (v59): Red Rocks


Issue 23
FAF version ensures symmetrical props. The 180° rotation of the props results in a slight increase of mass and energy.
Image
red_rocks_props_compare.png
red_rocks_props_compare.png (1.59 MiB) Viewed 2307 times

red_rocks_mid_compare_new.png
red_rocks_mid_compare_new.png (2.89 MiB) Viewed 2307 times


Issue 24a
The FAF version ensures symmetrical marker.
Almost every resource & spawn marker had to be moved to the corresponding 180 ° position (gray circle).
--> ARMY_1
red_rocks_marker_bottom_rework.png
red_rocks_marker_bottom_rework.png (1.99 MiB) Viewed 2307 times


Issue 24b
The map now contains improved AI marker and ensures the use of all mexes through the AI (to close to the edge bug resolved).
--> No air marker displayed
Image
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Re: FAF version (GPG & unknown author map rework)

Postby ThomasHiatt » 06 Aug 2020, 02:38

I posted in your other map thread and then found out that this one exists.

Can you make a Loki - FAF version please? The current version of Loki in use has 2x reclaim in trees on all areas of the map for the bottom left player. I tried to do it myself but the map editor is too triggering.
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Re: FAF version (GPG & unknown author map rework)

Postby svenni_badbwoi » 27 Aug 2020, 18:25

ThomasHiatt wrote:I posted in your other map thread and then found out that this one exists.

Can you make a Loki - FAF version please? The current version of Loki in use has 2x reclaim in trees on all areas of the map for the bottom left player. I tried to do it myself but the map editor is too triggering.


Hey, the issue is already documented. I'm currently pretty busy with non FAF projects, but I will try to fix it next month.
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