GPG/official map issues & fixes

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GPG/official map issues & fixes

Postby svenni_badbwoi » 05 Oct 2019, 14:15

Hello everybody,

GPG (Gas Powered Games)/official maps are the stock maps included in the original game.
They are great, but some of them are not fully balanced.

Here you have the opportunity to address and discuss issues as well as possible and provided solutions.
You are welcome to send us fixed issues here. But be aware that they will be checked/tested by M&M and ladder team.
Map upload of approved contend stays in the hands of M&M! Please don't upload any " - FAF version" yourself.

DOCUMENTED ISSUES
-Please check in advance if the issue is already documented or fixed
-If the problem is not documented, please let us know

FIXED MAPS --> Check the vault, all maps are released with the suffix " - FAF version"
Eye of the Storm - FAF version
Haven Reef - FAF version
Theta Passage - FAF version


M&M workflow: How to create a " - FAF version"?!
Spoiler: show
-Fixed maps are released with the suffix " - FAF version"
-If possible, FA maps (v60) should always be used as the basis for the "FAF version". The FA maps (v60) are further developed (e.g. Skybox, different units, ...) compared to the SupCom (v56) ones.
-It's a good idea to search the vault for map versions that may already contain fixed issues.

Theta Passage - v56 VS v60:
v56: \Gas Powered Games\Supreme Commander\maps
v60: \THQ\Gas Powered Games\Supreme Commander - Forged Alliance\maps
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Re: GPG/official map issues & fixes

Postby svenni_badbwoi » 05 Oct 2019, 14:18

Eye of the Storm - FAF version
from original FA map (v60): X1MP_017

Supreme Props integration fix -->Supreme what?
"Aeon_Fence" aka "The Light" prop got replaced by "Aeon Dock" to restore the former 300 mass.
Image

Issue 11
FAF version ensures symmetrical hydros and middle mexes
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Re: GPG/official map issues & fixes

Postby svenni_badbwoi » 05 Oct 2019, 14:24

Haven Reef - FAF version
from original FA map (v60): X1MP_004

Issue 12 & Supreme Props integration fix -->Supreme what?
-FAF version ensures symmetric placement of props and units
-incorporates the fixes from "Haven Reef Fixed" e.g heightmap --> Thx to Tokyto

>mid base
Image

>side base
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Re: GPG/official map issues & fixes

Postby svenni_badbwoi » 05 Oct 2019, 14:41

Theta Passage- FAF Version
from original FA map (v60): SCMP_012

Issue 8
-FAF version ensures a mirrored/balanced heightmap
>old vs new
Image

Issue 7 & 9
-ensures balanced/mirrored marker, units/structures and props
-AI marker added from "Adaptive Theta Passage"
Image
10 mass rocks + marker.JPG
10 mass rocks + marker.JPG (284.3 KiB) Viewed 696 times


Its really hard to find a good prop solution for Theta Passage. Simply mirroring one original side will not match the original reclaim numbers (mass, energy), because we are going to mirror unbalanced/uneven sides. That's why I distributed the props evenly around the whole middle mountain. I used the props from "Adaptive Theta Passage" as basis. Added some "pod" props to the bottom plateau and reached almost the same mass (+11) and energy (+3) as the original. I'm still open for suggestions or even a finished prop export for import and testing.
Image

Side info: Mid base difference between Vanilla (v56) and FA (v60) map version
Spoiler: show
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Re: GPG/official map issues & fixes

Postby keyser » 05 Oct 2019, 15:21

Side info: Mid base difference between Vanilla (v56) and FA (v60) map version

just for information, the civilian building weren't worth anything until this fix https://github.com/FAForever/fa/pull/2308
that's why we had a new version with fewer civ building after this change iirc.
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Re: GPG/official map issues & fixes

Postby svenni_badbwoi » 05 Oct 2019, 15:31

keyser wrote:
Side info: Mid base difference between Vanilla (v56) and FA (v60) map version

just for information, the civilian building weren't worth anything until this fix https://github.com/FAForever/fa/pull/2308
that's why we had a new version with fewer civ building after this change iirc.

Hey, thx for the info!
Do you mean a different Theta version? I'm pretty sure that the stock maps are different.

v56: \Gas Powered Games\Supreme Commander\maps
v60: \THQ\Gas Powered Games\Supreme Commander - Forged Alliance\maps

That's why I was asking myself if v60 maps from FA are loaded preferred to the v56 from original Supcom. Because I was unable to launch the v56 from the old client. Only v60 was available for choosing.
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Re: GPG/official map issues & fixes

Postby keyser » 05 Oct 2019, 16:30

that's why we had a new version with fewer civ building after this change iirc.

might have just confused stuff around

can't help on the FA or vanilla version.
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Re: GPG/official map issues & fixes

Postby svenni_badbwoi » 05 Oct 2019, 16:36

keyser wrote:
that's why we had a new version with fewer civ building after this change iirc.

might have just confused stuff around

can't help on the FA or vanilla version.

Do not worry, the FA (v60) version seems to be the default. And the changes in the "FAF version" are based on the values/structures of the Fa (v60) version.
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