Bridges, passable by land and sea

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Bridges, passable by land and sea

Postby QuantumTyphoon » 30 Sep 2019, 16:38

Link to game replays https://www.gamereplays.org/community/index.php?showtopic=251132


CardiacReactor's Bridges, passable by land and sea, does anyone have this?

Box-o-Scripts™ Custom map scripts anyone have this? Can you attach it here?
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Re: Bridges, passable by land and sea

Postby Morax » 30 Sep 2019, 18:27

Is there a reason you are ignoring everyone that recommended you join the m&m discord?

Most of the answers to your questions are there, and the knowledge base of people can assist.

Not sure why you keep posting here... : /
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Re: Bridges, passable by land and sea

Postby QuantumTyphoon » 01 Oct 2019, 04:54

You asked if I understood, I said yes, then you asked again, and again if I understood you.... This is what discord looks like to me. Wait this picture is a screen taken from their website. I'm not taking anything serious from a website designed for 10 year olds. What is the definition of discord? "a disagreement" "lack of harmony between notes sounding together/ aka crap music" Oh I guess I'm not alone in thinking this. This site is dedicated to supreme commander right? This is a joke, I politely asked every player through the faf chat room that had the map symbol next to their name, and they flat out told me they didn't know. I asked you and you told me you didn't know either, after I asked if I could have the map symbol next to my player name, which I regret asking, not even sure why I asked for it. When I upload a map it says: is there any script that unfairly makes an advantage for one player? No. Is the map properly balanced. Yes.

There is this map called flat. It has 1 mass for each player, some are 10 km, some are 40 km maps. Someone said that my maps were not creative enough and had basic shapes.. Shapes which I had to custom make in photoshop and import into the faf editor. Before I even knew how to make maps, all I could do was edit the script, if I wanted to play on faf mp. like wave of death, each version has different units but the map remains the same, there's no option to delete the map once it's uploaded. Now I know how to make a map. all from trial and error.

One question I haven't had answered, which you and other mods ignored on faf client, is why I can't connect path's together, in the faf editor. These are the faf forums, this is the right place to ask this question? Because the faf map authors didn't know or mods in the faf client...


Here's the question in full, and if I have to go to discord to get the answer, forget I asked.

I'm in the faf editor I've placed many path nodes ( a lot!!!) then I shift click the nodes and click on connect, and nothing happens. Ok maybe the key to show that it's connected I can't find, but then I test out the map and there are no path's. I go back and try to connect by selecting the nodes with my mouse, then clicking the shortcut key "c" for connect. It doesn't work. Then I installed supreme commander 1 just so I could get the official editor working, only to find out it doesn't work with windows 7, great.


I read the original quick start guide from supreme commander and forged alliance and figured out some technical issues, also I found out how to do some basic unit scripting, which wasn't answered here,, ahhh funny.

What map is considered spam? I uploaded flat 2 mass, and hosted and played 10 + games, after that I got enough feedback to change the heightmap, more or less fixed that issue. 1 mass each with 2 mass in two caverns, but like a beta... I thought I could improve, or make the flat "like" maps more fun by adding more challenges to the map. I made x1x1x1x1 ect ra (and more, in latin) I made a custom brush and made a moat. 1 mass in each corner for 4 players, and 2 players behind the moat. While making this map I figured out how the slope tool worked. After I read the tutorial from the first game.. 2 players are behind a moat and they have to cross the moat to fight over 4 mass points, I used the grid to make sure the spawn points were correctly spaced between the mass. Also this makes it a bit more strategic, because what land unit's can eventually aid their allie across the moat. I also didn't add adaptive to this map, as you pointed out what adaptive means. I added adaptive to the other maps because in faf editor if you click on marker> then you get: markers: chains: layers and adaptive, and I thought this means it makes it an adaptive map. I guess not.

I made a map with bridges. I used a custom shape tool to make coral reefs, because coral reefs are only image overlays, nothing physical. I played the map a couple times in mp, and the feedback wasn't great, so i haven't done anything to improve on it.

I also made another map (forces) which I based off a supreme commander 2 map, unfortunately I had issues with the height, which I hadn't figured out until I made x1x1x1x1. Oops. the original idea was this map would be played without naval like it's counter part (sc2). This map I learned how to add multiple textures.

I opened adaptive canis river with faf map editor, for the the path nodes/ path's. Faf editor doesn't show any paths. That can't be right. I have version 0002, latest right? There are no paths for the ai. Yet this is a very popular map. Ok I open up adaptive setons clutch. There are path nodes for the ai. This is a picture of the two maps one with path's and one without paths.
Attachments
ai-path.jpg
ai-path.jpg (364.54 KiB) Viewed 1966 times
playground.jpg
playground.jpg (366.32 KiB) Viewed 1966 times
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Re: Bridges, passable by land and sea

Postby biass » 01 Oct 2019, 13:26

QuantumTyphoon wrote:I'm not taking anything serious from a website designed for 10 year olds.


Not our fault you want to act like a boomer over a misinterpertation of one background image of the site's branding.

QuantumTyphoon wrote:why I can't connect path's together, in the faf editor.


Alongside the creator of the editor, there is maybe one other person that might be able to help you with that issue, take a guess where they are.

QuantumTyphoon wrote: I found out how to do some basic unit scripting, which wasn't answered here


Guess where the people who are decent at unit creation are.

Why is flat considered creative and my map isnt?


Flat is considered unique and widly accepted as a gimmick.

If by your map you refer to this: http://forums.faforever.com/viewtopic.p ... 00#p178536

It is because your map is clearly a 4v4 teamgame map and will be measured amongst other 4v4 teamgame maps.
- the map is clearly not balanced or alligned to any form of grid
- the map is clearly the same desert texture scaled too large over the entirety of the map
- the map clearly shows areas of elevation you attacked with the smoothing tools and areas that you did not
- the map has (where a user i will keep anonymous stated) mountains that show the polling rate of your mouse due to the sporadic change in elevation

And don't get me started on the watermark.

if I have to go to discord to get the answer, forget I asked.


When you have to contact your mother to pick you up from school because you're sick, do you use instant messaging, or do you send her an email?
Map thread: https://bit.ly/2PBsa5H

Petricpwnz wrote:biass on his campaign to cleanse and remake every single map of FAF because he is an untolerating reincarnation of mapping hitler
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Re: Bridges, passable by land and sea

Postby MikZZ » 02 Oct 2019, 10:14

To connect between some of unit path points use key "C" (Connect selected AI Markers ).
Other useful tips and hotkeys you can find at official Ozonex Map Editor help:
https://wiki.faforever.com/index.php?ti ... l_shortuts
Then turn visibility of these paths:
Markers -> Layers -> All connections

https://prnt.sc/pdqjnn

And try to talk via Discord dont be shy. You can use text chats :D
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Re: Bridges, passable by land and sea

Postby ZLO_RD » 02 Oct 2019, 12:07

Image

does not work :(
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Re: Bridges, passable by land and sea

Postby Morax » 02 Oct 2019, 14:49

Quantum, for the last time, please do not say these things while others are capable of helping you with these matters. I do not understand why you refused to listen and reacted so harshly towards Gorton and I.

We have a lack of resources and tutorials within the community - yes - but the knowledge base within the FAF #creations-development discord and the M&M discord will absolutely assist you.

As far as the "mapping avatar" situation goes, I agree with you in that it is misleading, for people who primarily communicate through the client chat. I don't understand why someone gets such a thing when they have done as little as upload 1 map. For me, the appearance of a user name with a picture next to them means something worthwhile was done; yet, as you noticed, the people who have them are oft not that qualified as a "mapper" for help.

I will evaluate that use of the avatar and remedy that situation.

Now, we noticed you uploaded another map early this morning (just after midnight, my time) while you were banned by a FAF moderator for refusing to acknowledge rules and discuss our concerns. I see this as an outright refusal to comply with community rules and regulations, so you are likely going to face further disciplinary action if you keep this up.

I highly, highly recommend you give the M&M discord a shot and talk to people there.
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Re: Bridges, passable by land and sea

Postby ZLO_RD » 02 Oct 2019, 15:48

QuantumTyphoon wrote: Wait this picture is a screen taken from their website. I'm not taking anything serious from a website designed for 10 year olds. What is the definition of discord? "a disagreement" "lack of harmony between notes sounding together/ aka crap music" Oh I guess I'm not alone in thinking this.


You are not alone, even developers team decided to use something else rather than dischord... but i don't think there is anything good about it. it is just someone thought that dischord is annoying cause you get to many notifications... but there are notification settings, you can just disable all sound notifications or set it up as you want. enable push-notifications only for chats you are really interested in.
Dischord is just a tool that you can use, maybe it is promoted to gamers and 10 year olds but it still a great platform, with nice role system, and big customisation potential.
People in maps&mods dischord are mostly people from faf and many of them are maps/mod creators, not random 10 year olds that you are afraid of.
if you don't like certain chats, like maybe "bot-commands" or "aeolus" or "furry-roleplay" you can just mute them entirely and never look there. People mostly stay on topic in those chats. Main page of dischord also claims that dischord is better than skype and teamspeak... and it is better, except maybe for voice-connection quality...

Dischord is free and afaik stores all chat history, witch is very important given that it is used to share information, it has an ok search function.
you can talk, share screen, send files, pin important messages in chats. emoji is also pretty big thing - you can show what you think about someone's post without writing and answer...
Also you can use it in browser, as an desktop app, and as mobile app.
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Re: Bridges, passable by land and sea

Postby QuantumTyphoon » 04 Oct 2019, 02:35

I opened adaptive canis river with faf map editor, for the the path nodes/ path's. Faf editor doesn't show any paths. That can't be right. I have version 0002, latest right? There are no paths for the ai. Yet this is a very popular map. Ok I open up adaptive setons clutch. There are path nodes for the ai. This is a picture of the two maps one with path's and one without paths.


Before reading the responses to this post, I found the glitch/bug that was causing me the path errors. Yet there are plenty of maps out there that don't have land paths. Some have ai expansion for e.g experimental expansion, but no pathing. And Morax you told me in the faf client that this was a problem. I made a new map and finally added ai pathing. Only reason I added it was because of you. I tested with and without and I noticed no noticeable difference when playing without AI. I removed the massive QT mark. I also learned how to make textures and decals in this map. I also found that I could use unit textures as map textures... I also found that I can't remove textures or decals but can only re arrange them and resize them.. Great..


These games I notice are hosted often:

You shall not pass: how many variations have been made of this map? Simple shape right?( 2 rectangles with a land path connecting them) Land only, it's supreme commander 2 now....

Astro crater: It's a simplified version of setons clutch (two circles connected with a land bridge), had enough of setons? play astro.

Dual gap: The water area add's choke points, like a land bridge.. astro ? ... Land features, seton's clutch with castle ramparts, this add's another obvious choke point to main base.

Not as popular, wartime and wartime naval. a circle with 16 mass, land features similar too "gap".


Is there a better place to post this next comment?

I have some problems when connecting path nodes.. Like 1000 path nodes for example caused the editor to hang. Another problem I noticed is, I can connect a lot of nodes together and the program hangs, yet I can still go on and connect more nodes together, which makes it appear like nothing is happening. I know why some mapper's don't like adding ai paths, it's very, very time consuming, and what if no one likes their map, and no one wants to play it.. I have 8 gigabytes of ram, and my windows system and cache is on ssd.

Also, there is no way to select all path nodes at once, shift clicking one by one.. OR!! shift mouse selections, but if I select say a mass node by mistake, I have to do it all over again... Path's before any other node. control+Z doesn't undo a path node selection either...

Setons clutch: The one map that isn't too hard to protect against back door attacks. When I played the game for the first time ever, seton's was the map I played it on.




Player focuses on frontal and front side attacks against their acu/base. Back base attack's usually blocked with land or border hrmmm....


My allie (t2) is acu rushed, and s/he doesn't build t1/t2 radar after 6 min mark (1300) " I don't like this map." I should make this quote into a signature.
does not work :(
I tried that with different gates as well.. A modded base structure, but new objects can't be added as units to maps right? A modded base structure added as a base that doesn't build anything.
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Re: Bridges, passable by land and sea

Postby Morax » 04 Oct 2019, 19:48

Quantum, I did not ask you to upload a map. I asked you to give m&m discord a chance and use resources we have available.

Also, it is not true you cannot delete decals and textures. How are you coming to these conclusions?

I'm worried you are going to receive a long term ban for refusing to listen to moderation.

Please stop assuming things and come learn.
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