Rewilon wrote:Which tools du you use to make Maps with natural looking terrain?
(I prefer unsymmetrical natural maps, not that symmetrical tournament maps.)
I only use World Machine, Photoshop, and online images (search "heightmap" in Google) to get results.
A word of caution: asymmetrical maps are tough to balance so please use care in how you design. Reference the FAF Map Vault rules here and note #7 where you could see your map set to "not ranked." For fun and aesthetic design, go nuts but just a word of caution!
Rewilon wrote:Where should these sliders be? (Do I use the wrong version of the editor? ...or did you mean WM?)
Read over each setting here "[
Terrain Settings and meanings in the FAF Map Editor Wiki]" and you will see it depends on what you want.
Strange that it does not explain the "Scale Height" setting. I would enter a value there, check the scale, and see what happens. It might be all you need to do to fix your height map import.
When I get home from work tonight, I will investigate.
A word of caution: Black plane bug
In Forged Alliance there is known bug, that lower parts of your map will become black. It happen, when height difference between the lowest and the highest point is bigger than
50.
Do not try to break this rule! Height differences of 50 not only cause this bug, but will certainly create areas for air unit path-finding, and in general messes with the camera/visibility.
Remember that a difference of more than "1 unit" in the editor is enough to make it so units cannot traverse along and need to find another path to access lower/higher areas of the map.