When I make water on maps, there are a couple of things that would be useful to know:
How deep should I make the water? Particularly in regards to how deep it has to be for experimentals to look correct. How deep to be fully submerged? At what depth can they be seen from land/fire?
How is it best to make the transition from shore to water so that units correctly move between them? How steep can this gradient be and what steepness works well in gameplay?
Thanks.