H-master's maps

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H-master's maps

Postby H-master » 20 Feb 2019, 15:34

Hello all,

Since the announcement of Supreme Commander I've been in love with this game. I've played many games on gpgnet and also a lot on faf.

At some point I decided it would be fun to make my own maps. You might have seen them come across, but I haven't made a forum post about it where I give some commentary on them. So here it is.

The idea behind my maps is to make something fresh, something nontraditional. They have to be fun to play.
I've tried to find a balance between making the maps open but also not so open that they are too daunting for new players.

A map is fun for me when there are many ways to play the map. A lot of popular maps have only a few ways of playing, so you know exactly what to expect. In my maps, called Madness for this reason, you shouldn't know what too expect. There should be multiple ways of attacking your opponent.

At the moment I've made 6 maps. They have the version number behind them because I've made them with the old editor (except 6). When I'll make new maps I will use the upload function of the new editor, so you won't see the version number anymore.

The grey boxes represent the starting positions.

Madness -1-
Madness 1 was my first go at using the editor, so it's not the most complex map.

You are fairly well protected behind the mountains, but you can attack by air, by sea and by two land routes through the mountain. Make a transport quickly to control the mass points on the mountain plateaus.
Madness 1 (Middel).png
Madness 1 (Middel).png (863.84 KiB) Viewed 3068 times



Madness -2-
Madness 2 is being remade to what you see below. The map features a large island for an open land battle, a big sea for a large scale naval battle. And an position for an air player, who could also choose to help with navy or land.
Madness 2 (Klein).png
Madness 2 (Klein).png (406.83 KiB) Viewed 2852 times


Madness -3-
Madness 3 is one big naval battle. But you can also walk to the end of your opponents island and start a base there. A map for people who like naval battles.
Madness 3 (Klein).png
Madness 3 (Klein).png (635.05 KiB) Viewed 3068 times


Post continues in next post.
Last edited by H-master on 18 Mar 2020, 20:43, edited 8 times in total.
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Re: H-master's maps

Postby H-master » 20 Feb 2019, 15:36

Madness -4-
Crazy 1 vs 1 map. You land in the water..next to your opponent. There are 4 places where you can start your base. What is the best thing to do? And where did your opponent go to? Invest in attacking your opponent, or kill the civilians first and get a mass boost? Many choices.
Madness 4 (Klein).png
Madness 4 (Klein).png (412.52 KiB) Viewed 2852 times


Madness -5-
This map was the most work to create. The idea is that there are 2 battles going on. One in the left side, on water. One on the right side for land. However in the middle are the two opposing air players. Land units can't reach them. They have to choose what to do. Are they going to help their allies in the water or on the ground, are they going try to snipe a player, or are they going to tech? There is also enough space to flee to the air players position when somebody lost a battle on an other place.
In the water there is a water start position. Go on this position first navy? Or rather go for a land attack? The land battle on the other side of the map, is very open with a big pyramid shaped mountain in the middle.
When one team wins the left and the other team the right, the map goes from a vertical battle to a horizontal battle. For that reason there are three horizontal attack routes.
The air players position is crucial.
Madness 5 (Klein).png
Madness 5 (Klein).png (601.41 KiB) Viewed 3067 times


Madness -6-
I've made this map with the FAF map editor by Ozone. Especially the symmetry tools made it much easier.
This map are basically two big mountains with a pass to the other mountain, in the middle.
You are well protected as a team because you are close to each other, have plenty of mass available and are on top of a mountain. You can't afford to loose the mass and the map control outside the mountain, but a comeback is possible from up there.
It's easy to steamroll your army over the enemy's mountain, as you can encircle the mountain and just run into it. The pd's can only shoot you once you are up there. Expect mahem.
Madness 6 (Klein).png
Madness 6 (Klein).png (364.32 KiB) Viewed 3067 times


Of course you can find the maps in the FAF map vault.

Feel free to give some constructive feedback.
Last edited by H-master on 18 Mar 2020, 20:43, edited 6 times in total.
Check out my maps here:

Madness 1 - 7

viewtopic.php?f=53&t=17241&p=172070#p172070
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Re: H-master's maps

Postby H-master » 20 Feb 2019, 15:41

Madness -7-
Simple island map. Each player starts on his own island and will have to fight for the main island and the sea.
Last edited by H-master on 18 Mar 2020, 20:45, edited 1 time in total.
Check out my maps here:

Madness 1 - 7

viewtopic.php?f=53&t=17241&p=172070#p172070
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Re: H-master's maps

Postby H-master » 20 Feb 2019, 16:59

Reserved for future maps.

(Can only upload three pictures in one post)
Check out my maps here:

Madness 1 - 7

viewtopic.php?f=53&t=17241&p=172070#p172070
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Re: H-master's maps

Postby H-master » 20 Feb 2019, 17:19

Reserved for future maps.

(Can only upload three pictures in one post)
Check out my maps here:

Madness 1 - 7

viewtopic.php?f=53&t=17241&p=172070#p172070
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H-master
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Re: H-master's maps

Postby H-master » 20 Feb 2019, 17:28

Reserved for future maps.

(Can only upload three pictures in one post)
Check out my maps here:

Madness 1 - 7

viewtopic.php?f=53&t=17241&p=172070#p172070
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H-master
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Re: H-master's maps

Postby biass » 21 Feb 2019, 02:14

H-master wrote:They have the version number behind them because I've made them with the old editor


You don't need to put the version number in maps made in the old editor:
viewtopic.php?f=53&t=16397

H-master wrote:(Can only upload three pictures in one post)


Try embeds from imgur using the img tag.
Like this: viewtopic.php?f=53&t=14652
Map thread: https://bit.ly/2PBsa5H

Petricpwnz wrote:biass on his campaign to cleanse and remake every single map of FAF because he is an untolerating reincarnation of mapping hitler
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Re: H-master's maps

Postby H-master » 21 Feb 2019, 10:15

biass wrote:You don't need to put the version number in maps made in the old editor:
viewtopic.php?f=53&t=16397


Made most of them before Downlord's uploader was there. From now on I will do it the right way.

I would like to help to clean up the old maps in the vault, but I don't have any rights for it.

Best would be if all of them are removed and then re-uploaded without version number in the name.
Check out my maps here:

Madness 1 - 7

viewtopic.php?f=53&t=17241&p=172070#p172070
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H-master
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Posts: 108
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Re: H-master's maps

Postby biass » 21 Feb 2019, 13:37

H-master wrote:Made most of them before Downlord's uploader was there. From now on I will do it the right way.

I would like to help to clean up the old maps in the vault, but I don't have any rights for it.


Didn't need to do it then either ;)

About cleaning old maps, try finding an invite link to the old maps and mods server and see if anyone can do that for you, else you might be waiting until the next councillor election... Might want to just work on something new instead.
Map thread: https://bit.ly/2PBsa5H

Petricpwnz wrote:biass on his campaign to cleanse and remake every single map of FAF because he is an untolerating reincarnation of mapping hitler
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