Hello all,
Since the announcement of Supreme Commander I've been in love with this game. I've played many games on gpgnet and also a lot on faf.
At some point I decided it would be fun to make my own maps. You might have seen them come across, but I haven't made a forum post about it where I give some commentary on them. So here it is.
The idea behind my maps is to make something fresh, something nontraditional. They have to be fun to play.
I've tried to find a balance between making the maps open but also not so open that they are too daunting for new players.
A map is fun for me when there are many ways to play the map. A lot of popular maps have only a few ways of playing, so you know exactly what to expect. In my maps, called Madness for this reason, you shouldn't know what too expect. There should be multiple ways of attacking your opponent.
At the moment I've made 6 maps. They have the version number behind them because I've made them with the old editor (except 6). When I'll make new maps I will use the upload function of the new editor, so you won't see the version number anymore.
The grey boxes represent the starting positions.
Madness -1-
Madness 1 was my first go at using the editor, so it's not the most complex map.
You are fairly well protected behind the mountains, but you can attack by air, by sea and by two land routes through the mountain. Make a transport quickly to control the mass points on the mountain plateaus.
Madness -2-
Madness 2 is being remade to what you see below. The map features a large island for an open land battle, a big sea for a large scale naval battle. And an position for an air player, who could also choose to help with navy or land.
Madness -3-
Madness 3 is one big naval battle. But you can also walk to the end of your opponents island and start a base there. A map for people who like naval battles.
Post continues in next post.