Survival Mayhem&BO 3D - guide to map and mod

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Re: Survival Mayhem&BO 3D - guide to map and mod

Postby DDDX » 03 Dec 2019, 17:28

No idea, however I have not tested the map with Extreme wars.
Should work. We play the latest version (DDDX_RPG_Survival) regularly every day. You can go to C:ProgramData/FAForever/Logs and check the gamne.log when it happens next time - there will be an error message as the last (or close to last) line, saying what the issue is.

It will look like this:

WARNING: error running script xy.... (or whatever else the warning will be)

Let me know what's up

P:S: Cybran's line of heroes is halfway done ;)
Check out my 2 maps: "Survival_Mayhem&BO_3d_v1" "Survival_Mayhem&BO_3d_RPG"
as well as my mod: "Survival Mayhem&BO balance"
-- let me know of any bugs or issues regarding those 3.
DDDX
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Re: Survival Mayhem&BO 3D - guide to map and mod

Postby bvh » 06 Dec 2019, 23:19

Hi DDDX,

We played another game and the waves stopped around 39 minutes.
4-players

Active mods:

Quality of Performance version 2
Quick-Build version 1
BlackOpsFAF-Unleashed version 18
Total Mayhem version 136
Survival Mayhem&BO balance v1.44

This is wat the game.log contains:

debug: Current gametime: 00:38:30
info: CWldSession::DoBeat() unknown entity id (0x2ff00396) supplied in a pose update.
warning: Error running OnKilled script in Entity xss0304 at 71418008: ...hem&bo balance\hook\units\xss0304\xss0304_script.lua(172): attempt to call method `NotifyOfDroneDeath' (a nil value)
stack traceback:
...hem&bo balance\hook\units\xss0304\xss0304_script.lua(172): in function <...hem&bo balance\hook\units\xss0304\xss0304_script.lua:168>
[C]: in function `Kill'
...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1115): in function `DoTakeDamage'
...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1075): in function `OnDamage'
...hem&bo balance\hook\units\xss0304\xss0304_script.lua(180): in function <...hem&bo balance\hook\units\xss0304\xss0304_script.lua:179>
[C]: in function `Damage'
...ta\faforever\gamedata\lua.nx2\lua\sim\projectile.lua(53): in function `DoDamage'
...ta\faforever\gamedata\lua.nx2\lua\sim\projectile.lua(299): in function <...ta\faforever\gamedata\lua.nx2\lua\sim\projectile.lua:289>


If you need the whole log please let me know, thanks for your time and effort.
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Re: Survival Mayhem&BO 3D - guide to map and mod

Postby DDDX » 08 Dec 2019, 22:08

nah, that's not it.
This is an individual unit's script from the mod, and one that errors when that unit is dead (it only influences that unit, and for death, not the map script - which is what spawns units in a survival).

Like I said, you need to look for errors concerning the main script, the map script.

Send me the log file to DDDXD@hotmail.com
Check out my 2 maps: "Survival_Mayhem&BO_3d_v1" "Survival_Mayhem&BO_3d_RPG"
as well as my mod: "Survival Mayhem&BO balance"
-- let me know of any bugs or issues regarding those 3.
DDDX
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Re: Survival Mayhem&BO 3D - guide to map and mod

Postby bvh » 13 Dec 2019, 23:46

I have send you an email with the log file.
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DDDX_RPG_survival - guide to map and mod

Postby DDDX » 11 May 2020, 12:08

New map and mod version uploaded.

Map name is now changed to "DDDX RPG survival".
Changes to v3:

Added 2 events - an "Island mission" - enemy base that spawns in the far right of the map, spawns units and a miniboss, can be captured to have the base spawn those units for the owner. Units and the boss get stronger and bigger the longer you hold the base. If you do not have any commanders/support commanders or the Alpha hero in the base, it will revert to neutral again.

- Corner base - spawns a base with 2 or 3 random main buildings that can vary from teleporting HUBS that spawn SACUs behind the defender's lines, to artillery or nukes.

Other changes include reducing the wave numbers a bit, changing default starting time to 3 minutes, removing the big shield at difficulty 32 and above, further reductions for higher difficulty settings (like less starting commanders, no allied minibossess spawned...)

let me know if you find any bugs, and be sure to host the latest versions of map and mod.
Check out my 2 maps: "Survival_Mayhem&BO_3d_v1" "Survival_Mayhem&BO_3d_RPG"
as well as my mod: "Survival Mayhem&BO balance"
-- let me know of any bugs or issues regarding those 3.
DDDX
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