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Re: Neroxis Map Generator

PostPosted: 29 May 2019, 08:46
by Geosearchef
The generator is handed the seed to be generated by the client, but the client has no UI to enter that (yet)

Re: Neroxis Map Generator

PostPosted: 31 May 2019, 16:50
by Katharsas
The pictures in the FAF news for this don't load for me btw.

Re: Neroxis Map Generator

PostPosted: 12 Jun 2019, 21:52
by sidav
n3roxis wrote:Hey All, I'm currently working on a map generator.

Thanks for your work! Can you please tell which generation method did you use? Is it cellular automata, fractals or Perlin noise?

Re: Neroxis Map Generator

PostPosted: 09 Jun 2020, 02:14
by nine2
leave your feedback people come on

Re: Neroxis Map Generator

PostPosted: 09 Jun 2020, 10:08
by beno_83au
Passed this on to you directly already Anihilnine but I'll drop it here again for visibility. Scalable map sizes and player numbers would be great, but I'm not sure how complex the generation is or if it's easy to add such things. At the moment though the 3v3's go pretty good, even if the generation seems a little biased against land heavy maps (there's usually been a lot of maps with a/some hover-only spawns).

Re: Neroxis Map Generator

PostPosted: 09 Jun 2020, 12:04
by axel12
Just because nobody said this so far: https://github.com/FAForever/Neroxis-Map-Generator u can look at the code there and propose changes...

Re: Neroxis Map Generator

PostPosted: 09 Jun 2020, 12:13
by axel12
@Anihilnine
Correct me if I am wrong but the three awesome contributors that built this generator are:
Geosearchef (Wanted to quit FAF now does TMM never the less, but I just guess he is not gonna do anything on generator)
Neroxis (Have not seen him around much for AT LEAST a year if not more, but who knows maybe he comes back if u kindly ask him)
Rackover (Left FAF as far as I know)

So Anihilnine it is wonderful that u care so much about the generator BUT u will probably need to find somebody that realizes your proposals. There are not getting listened to atm if I see it correctly. Also maybe summarize them in GitHub issues (One proposal = one issue) because they are otherwise gonna get lost in Zulip Chat history.

Re: Neroxis Map Generator

PostPosted: 10 Jun 2020, 15:38
by Morax
As I stated several months ago, the reclaim generation needs to be worked out a bit more before it's ready for "prime time."

Re: Neroxis Map Generator

PostPosted: 10 Jun 2020, 18:13
by nine2
I would also like to see improvements to the reclaim generator. Got to say though I am pretty impressed with how far the devs got. The maps are actually interesting to play and make for good games. We need some polish!

Re: Neroxis Map Generator

PostPosted: 22 Jun 2020, 08:56
by nine2
There is a new sherrif in town as new contributor Sheikah joins the map gen devs getting the next version of mapgen out including the highly anticipated support for 16 players, which should come soon. Neroxis recently explained some of his longer term goals ...

  • option for map size
  • option for water amount
  • option for mex amount
  • option for reclaim amount
  • support non square maps

What do YOU want to see in the next version of mapgen?