Pandemonium 17km x 13km

Interesting mapping tools and mapping help.

Moderator: Morax

Re: Pandemonium 17km x 13km

Postby Kiliax » 16 Mar 2018, 08:15

I redid the AI markers (Hopefully fixed all the problems and everything is good now?) and uploaded version 12 to vault. Unfortunately I did not see the AI Pathing option in options panel? Do I have to enable debugging somehow?

MARKERS.jpg
MARKERS.jpg (79.26 KiB) Viewed 1058 times

WATERLANDAMPH.jpg
WATERLANDAMPH.jpg (368.02 KiB) Viewed 1058 times

AIR.jpg
AIR.jpg (236.24 KiB) Viewed 1058 times
Kiliax
Crusader
 
Posts: 28
Joined: 14 Dec 2017, 18:55
Has liked: 0 time
Been liked: 0 time
FAF User Name: Kiliax

Re: Pandemonium 17km x 13km

Postby Uveso » 16 Mar 2018, 09:18

Kiliax wrote:Unfortunately I did not see the AI Pathing option in options panel? Do I have to enable debugging somehow?

You can't find it at the moment; this will be part of a future game patch.

Well, i checked the pathing and the AI is excited to use those wonderfull paths :D

PandemoniumAI2.png
PandemoniumAI2.png (465.39 KiB) Viewed 1056 times
User avatar
Uveso
Supreme Commander
 
Posts: 1788
Joined: 11 Dec 2015, 20:56
Location: Germany
Has liked: 70 times
Been liked: 291 times
FAF User Name: Uveso

Re: Pandemonium 17km x 13km

Postby Kiliax » 16 Mar 2018, 12:45

Sweet! Hope you enjoy!...btw....what mod gives the mex icons the green center? Great feature!
Kiliax
Crusader
 
Posts: 28
Joined: 14 Dec 2017, 18:55
Has liked: 0 time
Been liked: 0 time
FAF User Name: Kiliax

Re: Pandemonium 17km x 13km

Postby Uveso » 16 Mar 2018, 13:25

Advanced Strategic Icons, you should try it:

http://forums.faforever.com/viewtopic.php?f=41&t=2740
User avatar
Uveso
Supreme Commander
 
Posts: 1788
Joined: 11 Dec 2015, 20:56
Location: Germany
Has liked: 70 times
Been liked: 291 times
FAF User Name: Uveso

Previous

Return to Mapping

Who is online

Users browsing this forum: No registered users and 1 guest