Pandemonium 17km x 13km

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Re: Pandemonium 17km x 13km

Postby Kiliax » 16 Mar 2018, 08:15

I redid the AI markers (Hopefully fixed all the problems and everything is good now?) and uploaded version 12 to vault. Unfortunately I did not see the AI Pathing option in options panel? Do I have to enable debugging somehow?

MARKERS.jpg
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WATERLANDAMPH.jpg
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AIR.jpg
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Re: Pandemonium 17km x 13km

Postby Uveso » 16 Mar 2018, 09:18

Kiliax wrote:Unfortunately I did not see the AI Pathing option in options panel? Do I have to enable debugging somehow?

You can't find it at the moment; this will be part of a future game patch.

Well, i checked the pathing and the AI is excited to use those wonderfull paths :D

PandemoniumAI2.png
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Re: Pandemonium 17km x 13km

Postby Kiliax » 16 Mar 2018, 12:45

Sweet! Hope you enjoy!...btw....what mod gives the mex icons the green center? Great feature!
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Re: Pandemonium 17km x 13km

Postby Uveso » 16 Mar 2018, 13:25

Advanced Strategic Icons, you should try it:

http://forums.faforever.com/viewtopic.php?f=41&t=2740
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