Titan Fall (3v3, 10km)

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Titan Fall (3v3, 10km)

Postby Holynanners » 27 Feb 2018, 20:15

Hey so I've been working on this map on and off for the past couple of weeks (months?) right now I'm moving onto texturing, so while I'm busy with that I'd love some input on:

* Mexes (distribution/quantity)
* Terrain
* Reclaim fields

***Made a new version with suggestions!
Added cliffs to some parts of the beaches to prevent hover units spam but not so much as to not completely negate that.
New expansion island with 2 mexes and a hydro exposed to navy
Some terrain changes to the air player
Spawn points moved back
Added some reclaim.

Image

Image

Image

Hope you like it so far! :D

Old pics
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Here are two pics so far:

Image

Image
Last edited by Holynanners on 05 Mar 2018, 20:32, edited 1 time in total.
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Re: Titan Fall (3v3, 10km)

Postby EcoNoob » 28 Feb 2018, 14:53

Nice map design, with the amount of mexes you have to decide if you want the map to be interesting for 1v1, or if you want to make 2 versions for that. A bit of reclaim on both sides might be interesting as players will have to decide whether to move acu to mid or get the reclaim.
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Re: Titan Fall (3v3, 10km)

Postby ZLO_RD » 28 Feb 2018, 16:41

looks nice. But what if you make 2 navys connect at top and bottom? that might make t1 navy worth making a bit... for intel and aa. (not sure if frigs can reach any mexes here)
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Re: Titan Fall (3v3, 10km)

Postby keyser » 28 Feb 2018, 17:31

i see you park your aurora/zthuee there already zlo
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Re: Titan Fall (3v3, 10km)

Postby Farmsletje » 28 Feb 2018, 17:37

Personally i'd prefer 2 bodies of water because it's easier to prevent total naval crushes and allows for some comebacks.
Aside from that the pass in the middle seems like it'll be too small and make some pathfinding cancer.
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Re: Titan Fall (3v3, 10km)

Postby Morax » 01 Mar 2018, 02:55

Taking a look at this map in the editor and in game, it is really inspiring to see a first take from a new mapper with this kind of work.

Keep it up: add some more details, blend a little more, optimize spawn points, and I think we got a nice addition to the map vault.

No pathfinding cancer, which is nice.... no units got stuck on any of the hills/cliffs from what I saw.

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Re: Titan Fall (3v3, 10km)

Postby biass » 01 Mar 2018, 08:06

Morax wrote:it is really inspiring to see a first take from a new mapper with this kind of work.


Image

Cool map i suppose, haven't had the time to look, are those two white cliff faces just unfinished?
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Re: Titan Fall (3v3, 10km)

Postby Mad`Mozart » 01 Mar 2018, 09:40

Thats a good looking map. Here's my suggestion:
Image
I feel like it'll be more fun if the side are made a bigger point of interest. Didnt know where to stick the 3rd player tho so i left him out :|
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Re: Titan Fall (3v3, 10km)

Postby keyser » 01 Mar 2018, 09:56

There i helped you mozart
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Re: Titan Fall (3v3, 10km)

Postby ZLO_RD » 01 Mar 2018, 10:14

keyser wrote:There i helped you mozart


it feels like adding more mexes to map only makes it better.
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