Titan Fall (3v3, 10km)

Interesting mapping tools and mapping help.

Re: Titan Fall (3v3, 10km)

Postby Farmsletje » 01 Mar 2018, 10:59

More mass for mongoose
FtXCommando wrote:
need to give him some time to blossom into an aids flower
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Re: Titan Fall (3v3, 10km)

Postby Mad`Mozart » 01 Mar 2018, 11:18

Cant say im a big fan of too much underwater mexes.
But occasional ones wont hurt i guess.
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Re: Titan Fall (3v3, 10km)

Postby Holynanners » 05 Mar 2018, 20:34

ZLO_RD wrote:looks nice. But what if you make 2 navys connect at top and bottom? that might make t1 navy worth making a bit... for intel and aa. (not sure if frigs can reach any mexes here)


Hmmm that wouldn't too bad maybe, but then a single navy could potentially win the game, which is kind of boring imo, guess cybran will have the upper hand here
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Re: Titan Fall (3v3, 10km)

Postby Holynanners » 05 Mar 2018, 20:36

Farmsletje wrote:Personally i'd prefer 2 bodies of water because it's easier to prevent total naval crushes and allows for some comebacks.
Aside from that the pass in the middle seems like it'll be too small and make some pathfinding cancer.


Been checking the pathfinding every terrain modification I do! So far so good! That being said, the path in the middle is almost completely climbable through the inside. Specifically as to not make pathfinding cancer :P Thanks!
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Re: Titan Fall (3v3, 10km)

Postby Holynanners » 05 Mar 2018, 20:39

Mad`Mozart wrote:Cant say im a big fan of too much underwater mexes.
But occasional ones wont hurt i guess.


Me neither tbh :P but maybe I could move one or two to be contested by frigs, could force some t1 navy action I suppose
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Re: Titan Fall (3v3, 10km)

Postby Holynanners » 06 Mar 2018, 04:20

biass wrote:
Morax wrote:it is really inspiring to see a first take from a new mapper with this kind of work.


Image

Cool map i suppose, haven't had the time to look, are those two white cliff faces just unfinished?


Yes indeed :) the map is far from finished
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