Idea behind the mapPerfidious means deceitful:
- The water may appear deep, but it is not. Your commander is never fully submerged - the water is no escape!
- The terrain may appear flat, but it is not. Dunes are scattered around the barrenlands, allowing for you to hide behind it or siege with artillery from behind it!
- There are platoons walking around from previous conflicts on these fields. They are not hostile, unless provoked. If you reclaim, capture or attack them they turn hostile. Only the platoon that you provoked will turn hostile - it will turn hostile on any army that has units in a radius around the platoon. They appear on your radar - only scouting will tell whether it's a lost platoon or the enemy!
On top of that, the map is quite open. This is intended!
Story behind the mapA war long forgotton was held over these barrenlands. Remnants of the war are still present - the units and the enourmes explosion in the middle. Ironically, the same explosion allowed water to reach the surface once again - allowing life to flourish. Where war generally ends life, in this case - at the very end of the war - it allowed for life to flourish once again. Following this idealogy, a lot of things do not appear as they may be. Be it the dunes, the depth of the water or those strange grey dots on your radar.
Intended behaviour - A commander should not be able to shoot over the dunes to other commanders or low structures (mass extractors, factories)
- the middle has two unreclaimable rocks. They are there for arts
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- The map is not completely symmetrical. I personally think the differences are too small for any serious (dis)advantages. However, if you do notice something that may give a serious unfair advantage, please do mention it!
Intended improvements - any possible dune issues, related to commanders being able to shoot over them to shoot other commanders or low structures.
- the description
, it doesn't fully reflect the intended idealogy. Any proposals are appreciated!
Images