10x10 3v3 map and your start has double hydros and 4 water mexs. You can start with only a naval unless you decide to walk your com to the island because there is no land for a air fac.
The middle island will have reclaim and mexs so it is important to race to middle island to secure a foothold on your side. The hidden cave cave in the brown mountain will have the most reclaim from control k'ing of wrecks from a long lost battle on setons; asf, etc. Corner Islands have just some tree groups, it's a space for plebs to retreat to for 'hope' when they lose middle island.