
- adaptive salt and pepper_poster+marker_v1.jpg (557.73 KiB) Viewed 5526 times
ADAPTIVE SALT AND PEPPERDue to the constantly increasing demand for resources, the UEF leadership opposed the will of the population and transformed this formerly water-rich and blooming planet into a salt desert in just 36 years. In order to take revenge, the remaining residents have formed an alliance with the Seraphim.Player: 2-6 (1v1-3v3)
Size: 5x5 km
Prop reclaim value: 7.748 mass; 9.085 energy
Default adaptive reclaim value: 10.000 mass, 9.085 energy (props & units)
Total adaptive reclaim value: 45.568 mass; 9.085 energy (props & units)
Latest version:
3Info:-
v2 contains a custom map decal. now with
better resolution and lower loading time 2-5s ̶8̶-̶1̶0̶s̶ (once transit screen freezes)
--> If you like the custom decal,try Mangala Fossa, Skadi or DeathStorm's map.-AI Marker: Yes
--> Adaptive Uveso AI beats Adaptive Sorian AI-AI Marker: Improved adaptive map script, now only adds the needed marker to the Scenario.MasterChain
--> thx to uveso-Skybox included
--> source official v60 map "Flooded Strip Mine" (X1MP_014)-
v3 ensures symmetry for all wrecks
--> the naval wrecks got somehow moved by 1 game unit while mapping.Adaptive Features:-Dynamic Spawn Of Resources (mirror slots, used slots, no mirror = no resources, XvX setup)
--> default: mirror slots-Crazyrush (forward crazyrush mexes (2 mexes), crazyrush 1 core mex, crazyrush)
--> default: disabled-Core Mexes (3 or 4)
--> default: 3-Civilian's (disabled, wreckage or operational T1 - T2/T3)
--> default: T1 wrecks (Base)-Wreckage (disabled, T1 - T4)
--> default: T1 wrecks-Natural Reclaim Values (0-300%)
--> default: 100%-Jamming (add a Seraphim jamming crystal to the map center)
--> default: disabled-Integrated resource balance (adaptive marker distribution) --> 4 additional mexes will spawn if all spots are occupiedMapping tools:-Inkscape (heightmap idea as grey steps, marker planning)
-WM (heightmap creation (based on inkscape), strata, masks, normal map creation)
-GIMP (normal map to decal)
-Unity (scaling and placement of decal)
-GPG/SupCom editor (texturing, heightmap fixes, lighting)
-FAF editor (marker, units, skybox)
-b2ag's scmap mirror tool (final heigthmap, props, strata)

- adaptive salt and pepper_compare_v1.jpg (525.67 KiB) Viewed 5526 times

- apdaptive salt and pepper_t4_wreckage_operational T3 civilians_skybox.jpg (513.8 KiB) Viewed 5526 times