Thx for the feedback.
Farmsletje wrote:Prevent units from walking onto mountains to avoid cancer.
Oh, I missed 1 pixel there. That is literally the only mountain I did not checked, because block looked fine.
Just tested and it
does block the normal unit path correctly, unless the unit was explicitly told to go up there. I'm wondering, why you don't like? Its a nice view and it does not conflict with normal path finding. Anyway, I put it on the to do list.
Farmsletje wrote:The random civies that spawn every game seem more annoying than usefull. You should have it default to not spawn them at all.
I placed them to be annoying

The idea: T1 PD to delay research base reclaim and hydro positions to give you an option to capture, reclaim or fight over early on. Also, if you spawn operational T2 or T3 Civilian Defenses, the T2 &T3 PD will use full range at hydro position.
Can you tell me what you don't like in particular? And where should I put the Civilian Defenses, if they should stay by default? I'm concerned that they will never be used if I disable them.
Farmsletje wrote:Also try to keep the adaptive settings consistent with other adaptive maps. If i look at the old cookienoob adaptive map almost all of them have very similar looking adaptive settings so it's easy to quickly add them. In comparison yours look way more chaotic and aren't as obvious.....
Also in some of the maps you show the natural reclaim changes as 100%, 150%, etc while in others you show it as x1.5, x2, etc. Again, consistency would be nice.
All my maps feature the
latest adaptive map files and I'm also responsible for the modifications in the adaptive files (e.g. changes that you have noticed). The whole thing was about making things more obvious, consistent and easier to use in game and for mapping. It was changes last summer after CookieNoob reviewed and approved it ofc. So it will be "chaotic and aren't as obvious" until you get used to the changes or all old adaptive maps feature the latest adaptive files.
About the help-text/tool-tip:
All my maps (and new adaptive maps) give you the desired information if you hover over the "Feature" itself, e.g. "Extra Mexes" shows "Spawn 2 additional mexes in the map center". I did you the favor and added the number and location to it

The adaptive default is "Spawn additional mexes -WHERE-." to encourage map maker to insert the correct location (makes no sense to have an extra option text for every possible location). And it seemed kinda pointless to me, to add this information to the numbers as well. Detailed info at this level is only applied if needed...

What is your opinion on that?