1- I really like "big" maps where ACUs spawn far from the map border like "Farce in tha Forest"(not sure about this name but I,m to lazy to search again) or "Emerald Crater", enough big and resourceless to improve good army management, mobility, raiding and make battles more dinamic since in this way reclaiming its more important.
Keyser: Also maybe having a good map (no troll map) where you start from a T2 transport
If this is possible I really would love to see it, maybe being able to move the drop order around to start wherever you want, with maps enough big to punish players trying to start far far away and getting ACUs away from certain areas with civilian AA. (maybe using T2 transport and T1 AA, nobody wants to die at start by one stupid mistake)
2- I like maps 10x10 or bigger, kinda open and with enough water to make navy possible but with more land than water (something like "Hanna Oasis" but not as massive or "Gentelman's Reef"). To me good maps need to have good gameplay and aesthetic at same level, i dont really care if one map is georgeous if it has (in my opinion) crappy gameplay like "Lake Arokh" (good-looking map with weird gameplay).
3-I like maps that dont Impose you some kind of strategy by your slot, something like "Tabula Rasa" but without that feeling of playing 4 duels instead of one big battle. Also I would love to see one 20x20 or 40x40 map without being more than 50% water,
40x40 is big but T3 ships are big too and navy play somehow simplifies battles.
I know with big maps there are problems with game going slow, so maybe just more 20x20 maps with less than 50% being water and of course not being anything like Setons.
4- Gameplay >= Aesthetic, you are gonna to be looking to the map about 30 minutes after all, make it look nice. People would play again one map for sure if it is enjoyable and beautiful. As example "The Scar", it's gameplay is really interesting but it's ugly as hell so people dont play it.
5- NapSpan- Global: 1200 Ladder 1000
We have "Continentals" so moving shit around must be important.