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Re: biass' maps thread 2017

PostPosted: 15 Dec 2017, 11:36
by speed2
Farmsletje wrote:Trans rush map kappa

Could be abused for some mission...


Can you show some more details?

Re: biass' maps thread 2017

PostPosted: 15 Dec 2017, 12:51
by biass
speed2 wrote:Can you show some more details?


what are you looking for exactly? ive started decals, mexes and reclaim come later

edit: if you missed it in aeolus, here are some screens of decals

https://imgur.com/a/4Zo5D
https://imgur.com/a/FbHr7
https://imgur.com/a/UCBU4

and a reminder that all things u see are subject to change before release :mrgreen:

Re: biass' maps thread 2018

PostPosted: 12 Apr 2018, 11:55
by biass
Images of this map from far late yesteryear exist in scattered posts around the map making forums, but not on my actual thread. Since it came back up in conversation and i saw no fap post existed, I wanted to post a few screens of my entirely hand made 5v5 map named "Lapua"

I wanted to with this map completely remove any use of worldmachine, photoshop (besides symmetry) texture/erosion generators, etc) and prove to myself and the world that you could do all of that stuff as good as if not better then a premade generator, After about 2 or so solid days of working on it i felt like I had achieved something of aesthetic quality.

It was never meant to be, while the editor showed a lot of build space, the game didn't have it, and was deemed unplayable. A 5km 1v1 from the working area of the map was in the cards, but wasn't acted upon.

Enjoy the screens.

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Re: biass' maps thread 2017

PostPosted: 12 Apr 2018, 13:33
by Farmsletje
looks like shit

Re: biass' maps thread 2017

PostPosted: 12 Apr 2018, 14:19
by biass
i made it in ur image (ง ͠° ͟ل͜ ͡°)ง

Re: biass' maps thread 2018

PostPosted: 13 May 2018, 08:30
by biass
ye bois

Image

my waters of isis idea thing from a while ago is finished
went light on the reclaim in this one

also op updated

EDIT: its 15km

Re: biass' maps thread 2018

PostPosted: 15 May 2018, 10:59
by Farmsletje
Does it expand after a while?

Re: biass' maps thread 2018

PostPosted: 15 May 2018, 11:22
by biass
negative, or at least it shouldnt monkas

Re: biass' maps thread 2018

PostPosted: 17 May 2018, 18:12
by biass
I got another pic dump for you all :!:

These are screens from one of the nomads co-op maps im working on. This is most likely going to be converted into a MP map as well.
This is also a post to say i reshuffled the OP.
These are all super crazy WIP and oh its made from burial mounds as a base
It's a crystal theme cobbled together from a load of different textures/props and its kinda cool imo

Image
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working on stuff that falls out of the bounds of the map vault hit squad pepeHands dude

Re: biass' maps thread 2018

PostPosted: 17 May 2018, 22:28
by Morax
The purple tint looks really gnarly. Can't wait to see it completed.