biass' maps thread 2018

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Re: biass' maps thread 2017

Postby biass » 14 Jun 2017, 05:31

EvanGalea wrote:Biass could you make a 2v2 version of hollow?


i can, but where would you want the 2nd player to spawn?
Map thread: https://bit.ly/2PBsa5H

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Re: biass' maps thread 2017

Postby Mad`Mozart » 14 Jun 2017, 08:01

Ugh, have to say i hate how your maps always look sleeky and glittering.
Kinda getting supcom 2 feeling there.
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Re: biass' maps thread 2017

Postby biass » 14 Jun 2017, 08:34

Mad`Mozart wrote:Ugh, have to say i hate how your maps always look sleeky and glittering.
Kinda getting supcom 2 feeling there.


sorry i am too fabulous 4 u
else, that wip is without erosion etc decals which degrade said gripe a lil
Map thread: https://bit.ly/2PBsa5H

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Re: biass' maps thread 2017

Postby Mad`Mozart » 14 Jun 2017, 11:03

biass wrote:sorry i am too fabulous 4 u
else, that wip is without erosion etc decals which degrade said gripe a lil

Oh thats cool, nevermind me then. Other maps dont give as much same feeling (excpet Farce and Sacred maybe)
Also while im at it, mountain map frame is the lamest design idea ever. Not just in your maps but in general. People should stop doing that :roll:
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Re: biass' maps thread 2017

Postby Plasma_Wolf » 14 Jun 2017, 11:58

Mad`Mozart wrote:Also while im at it, mountain map frame is the lamest design idea ever. Not just in your maps but in general. People should stop doing that :roll:

Sorry, I don't really understand what you mean with "mountain map frame". Can you explain?
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Re: biass' maps thread 2017

Postby Morax » 14 Jun 2017, 12:48

He means using a style where the entire edges of the map are mountains so you get a "closed-in" appearance.

The typical, normal style is where the terrain just kind of magically ends. This however is very functional as it allows the whole map to be used.

Either way is fine, but Mozy is just jealous your map is getting more Ættention than Chiron :D
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Re: biass' maps thread 2017

Postby ZLO_RD » 14 Jun 2017, 13:07

Plasma_Wolf wrote:
Mad`Mozart wrote:Also while im at it, mountain map frame is the lamest design idea ever. Not just in your maps but in general. People should stop doing that :roll:

Sorry, I don't really understand what you mean with "mountain map frame". Can you explain?


he probably means something like on goodlands or that green 3v3 map with tons of forest or slepnir...
and i really disagree with that, i think montain/water frame is a must-have thing for every map
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Re: biass' maps thread 2017

Postby biass » 14 Jun 2017, 14:47

im a fan of light map frames because it negates some things like land/navy offmap and also the thing where you cannot build too close to the map border so you cannot wall ur own base off etc

Morax wrote:Either way is fine, but Mozy is just jealous your map is getting more Ættention than Chiron :D


if he cared he could make his own ad and rake in the dolla too
Map thread: https://bit.ly/2PBsa5H

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Re: biass' maps thread 2017

Postby Morax » 14 Jun 2017, 15:31

Hmmm.... Now that you say it that way, Biass, I like the map border frame as it also prevents off-map air cancer.
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Re: biass' maps thread 2017

Postby Petricpwnz » 14 Jun 2017, 16:20

Next time make an 81x81 map where 95% are mountains surrounding 5% of playable area.
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