biass wrote:Hello: i was asked in PM to comment about the map
1st: its clear that most of the terrain is eyeballed, this lack of a clear symmetry will lead to differing times for distance (my engy gets to spot x faster then yours does) etc, make your terrain in an image editing software if you can (PS)
Making a map with the intention of every game on it following honour rules is a pipe dream, and limiting potential strategies is a red flag for any mapper.
An Atlantis wreck is a lot of midmass, regardless of if a civ base protects it, whoever claims the mass first will gain a large enough advantage to win the game (theoretically). further making the meta for your map linear.
Finally, if you care about your map being "good" please put some work into creating something aesthetically pretty, instead of leaving everything stock, hundreds of people decide they care about "the game-play over the aesthetics" but that's an excuse, and hundreds of map shovelware in the vaults prove my point.
Hope to see how this progresses!~
really thank you for your comments!
I am not sure have anyone played on this map?how do you know about its the blance on this map. you said their was a t4 sub mass, it really a big mass but when you play you should t2 tech, so you can get that mass, it's not so early to get it.
we made this map just like the rush serial maps, there wasn't too much pretty. it has 16 mass extrator in the base, when many people were playing on this map they will just upgrade the mass extrator on the base,when we set a t4 mass outside in the island, so everybody should go out and fight for that mass not just in your base.