5iver Survival Maps - borked?

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5iver Survival Maps - borked?

Postby Hexus_One » 24 Oct 2016, 02:39

Hi guys

A while ago I redid 5iver Survival Land to support up to 8 players ("Oxtreme"), but now it seems a few options are being ignored entirely. The last working game I played was 7th Oct 2015, so patches 3652-3660 may have changed some behaviours.

Are there any API changes I should be aware of? What can I do to fix it?
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Re: 5iver Survival Maps - borked?

Postby Hexus_One » 24 Oct 2016, 04:09

Nvm - turns out that leaving the map at default settings seem to stuff up (everything defaults to the first option even though it appears that the displayed default option is selected), so I'm going to go and add in the default option at the top.
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Re: 5iver Survival Maps - borked?

Postby Exotic_Retard » 24 Oct 2016, 08:54

speed2 is our mission master you can talk to him if you need any help scripting maps, however he is more of a coop mission guy than survival map thing, but its pretty similar so yeah xD

it could be some coop change he made or something, in general it might help to keep track of the changes here:
https://github.com/FAForever/fa-coop
https://github.com/FAForever/faf-coop-maps
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Re: 5iver Survival Maps - borked?

Postby KeyBlue » 24 Oct 2016, 09:41

maybe has something todo with what i explained here?
viewtopic.php?f=3&t=13252#p136660
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Re: 5iver Survival Maps - borked?

Postby Hexus_One » 26 Oct 2016, 15:37

My original fix didn't work so I've implemented the fix mentioned in KeyBlue's link.

Basically had to do this
Code: Select all
opt_AutoReclaim = ScenarioInfo.Options.opt_AutoReclaim or [default value]

for all the custom options -_-
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