Masyaka's mapping attempt

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Masyaka's mapping attempt

Postby Masyaka » 15 Oct 2016, 13:22

Finally decided to do something after hours of waiting for people in an all welcome lobby of not gap or thermo. In a result the map i finally made reminds thermo with water and tons of reclaim in mid.

The maps i make

Reactor
http://imgur.com/a/mF4ae

I've changed map from the concept. Concept was really cancerous. And the map itself reminds thermo with water. Used for 4v4,3v3,2v2, partly FFA or even 1v1.

Uef City

My old and first work, can be used 4v4, 2v2 or FFA. Made with 4x symmetrics. Only left to move markers to right places after editing using original editor and photoshop, but im too lazy atm.
Attachments
Results.zip
hf with bots
(877.07 KiB) Downloaded 79 times
Last edited by Masyaka on 28 Oct 2016, 07:22, edited 34 times in total.
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Re: Reactor - was a worty try

Postby Lionhardt » 15 Oct 2016, 14:26

? ... ??
Help me make better maps for all of us, visit my Mapping Thread.

Maps needing gameplay feedback:
Spoiler: show
[list updated last: 31.1.2018]

(maps available in the vault)

- Hexagonian Drylands
- Fervent Soil and Torrid Suns

YouTube Channel
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Re: Reactor - was a worty try

Postby Plasma_Wolf » 15 Oct 2016, 14:35

For the SupCom map editor, this is the tutorial: http://wiki.faforever.com/index.php?title=Map_Editor

You SupCom map editor.exe has to be in the SupCom\bin folder. Otherwise things will go wrong. Opening FA maps (like Haven Reef and Williamson's Bridge) will go wrong. But opening the original maps form the SupCom\maps folder will be ok.
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Re: Reactor - was a worty try

Postby speed2 » 15 Oct 2016, 14:55

FA maps can be opened as well if you get the versions from the wiki. Else everything about how to create a map is in that link.
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Re: Reactor - was a worty try

Postby Masyaka » 15 Oct 2016, 15:54

speed2 wrote:FA maps can be opened as well if you get the versions from the wiki. Else everything about how to create a map is in that link.


Previusly i was using scenario, but it didnt had any symmetric options so i decided to use another one editor from forum. But it cant make textures and now cant open that map. I have heighmap and mexes, spawn points placed but no textures and props. Ill try to make anothr map and then re-texture and add reclaim in scenario editor. Ill use supcom editor for other things.
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Re: Reactor - was a worthy attempt

Postby biass » 16 Oct 2016, 05:50

Despite having named everything to "Reactor" all the links led to the file you edited, which was Badlands
Upon fixing your links, the editor still decided it was cooked, and broke on map load
I tried loading the heightmap, and it looks like nothing you specified in your concept image.

Do you have anything else saved over?
Map thread: https://bit.ly/2PBsa5H

Petricpwnz wrote:biass on his campaign to cleanse and remake every single map of FAF because he is an untolerating reincarnation of mapping hitler
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Re: Reactor - was a worthy attempt

Postby speed2 » 16 Oct 2016, 07:58

There you have a fixed version.
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Reactor_Fixed.rar
(452.66 KiB) Downloaded 91 times
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Re: Reactor - was a worthy attempt

Postby Masyaka » 16 Oct 2016, 08:03

biass wrote:Despite having named everything to "Reactor" all the links led to the file you edited, which was Badlands
Upon fixing your links, the editor still decided it was cooked, and broke on map load
I tried loading the heightmap, and it looks like nothing you specified in your concept image.

Do you have anything else saved over?


I've had to use badlands map because both editors cant create map, or the editor can't open scenario's maps. I've had to edit badlands, i made heightmap and moved markers to the places i was needed. Ty speed for fixed version, first editor opened map, but it broke and dont display map, only markers. Originial and scenario throw off errors. Theres nothing i can do about machines attack. Ill try to recreate map with original editor...
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