Morax's Maps

Interesting mapping tools and mapping help.

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Re: Morax's Maps

Postby Morax » 27 Aug 2018, 05:05

Just realized all the links are broken above, so here is a link to the album of the development log which will show how it goes from start to finish:

https://imgur.com/a/FJ9c35u

Here is the latest:

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Re: Morax's Maps

Postby Lionhardt » 01 Sep 2018, 19:15

Layout looks good so far. A little patch worky though. The shapes could need a little more flowing together I think. Maybe you can amend that with textures.
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Maps needing gameplay feedback:
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[list updated last: 31.1.2018]

(maps available in the vault)

- Hexagonian Drylands
- Fervent Soil and Torrid Suns

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Re: Morax's Maps

Postby Morax » 02 Sep 2018, 02:07

Oh, yeah the finished v1.0 is in the vault now. Thanks for the feedback, though.
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Re: Morax's Maps

Postby Morax » 16 Nov 2018, 03:59

Visual fix to Norfair to make it so there is less eye strain. I did not like having to "back down" the "you are in hell" look, but for the sake of gameplay, here it is. Let me know if this is better so it doesn't piss anyone off in the tourney this Saturday:

Version 1.0, zoomed out:

Spoiler: show
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Version 2.0, zoomed out:

Spoiler: show
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Version 1.0, zoomed in on area where decals are visible:

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Version 2.0, zoomed in on area where decals are visible:

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Re: Morax's Maps

Postby Plasma_Wolf » 17 Nov 2018, 00:22

Looks good. But the main thing I'd like to know is if the light brown texture you've made largely coincides with the green areas you see when you've made the slope visible in the editor.
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Re: Morax's Maps

Postby Morax » 17 Nov 2018, 17:13

For the most part, yes, but keep in mind this is not a simple map. Also, in the OzoneX editor green, yellow, and orange could be passable for units. The meaning is whether the speed is slightly compromised between yellow and orange:

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Re: Morax's Maps

Postby Anihilnine » 19 Nov 2018, 23:42

norfair looks alright but I have trouble knowing where cliffs are, u could texture it up to help?
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Re: Morax's Maps

Postby Morax » 20 Nov 2018, 01:57

Anihilnine wrote:norfair looks alright but I have trouble knowing where cliffs are, u could texture it up to help?


Did you see the post above comparing version 1.0 to 2.0??
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Re: Morax's Maps

Postby Anihilnine » 20 Nov 2018, 04:13

much better.. i had quick look but missed the point
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Re: Morax's Maps

Postby Flypaste » 22 Nov 2018, 04:56

Hey. I've been looking for a sorta specific 1v1 map, but haven't been able to find it. Today I lurked around figuring out how to make the map myself, but this is way beyond what I'm capable of doing skilfully. It'll just end up being a mess and I won't be happy playing, or making anyone else, play on it.

I read that there's a big push by a few mapping vets to create quality maps.

I ended up here, Morax, since your map-stuff-related thread is the most active. Do you take requests? If not, do any of the others take requests? If doubly not, do any of you take commissions?
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