No, you are certainly right. World Machine kind of sucks with small structures like that, so I am working in the editor to make them a little more realistic by altering the height further. Some are a tad too difficult to rework so that's where decals/texturing magic helps a ton.
The mex, hydro, etc layout is preliminary. I did some test runs with Mountain in 1v1 and it played fairly action-packed. There will of course be iterations of distances to expand, reclaim use, etc etc. This is pretty much in alpha-beta stage as far as I am concerned!
The lava texture is actually a bunch of blends with the ozonex editor scatter tool and a TON of little "path" rock decals. That is not a texture alone.
Thanks for feedback, Lion
