Map Concept 1: Conflict (
link to imgur design library album)
First and foremost, work and life situation has gotten a lot better recently so I have the energy to work on maps - finally. And with that, I present my first concept: Conflict.
This is going to be a navy-transport-land type map as every island will have frigate-range mexes while the main one has some key terrain features that block t2 detro/cruiser missiles. There will be a few reclaim spots with just enough incentive, but nothing too crazy.
Visually, I am mixing evergreen type textures with lava/embers type that will show a field that has seen some "conflict." I don't have a perfect image yet but stay tuned.
It looks like a fairly unique layout compared to what is out there, so I'm hoping for an action-packed meta result.
Map key:
1) Start Positions is where you see the t1 fact and same for opposite island.
2)
Light green is a hydro
3)
yellow are mexes
4)
dark red are reclaim/wrecks
5) Grey is some rock-type terrain that keeps land safe from naval fire
Overall layout - quick photoshop design so not exactly symmetrical, but final result will be)

Detail of first island (home base). It will be impossible to rush navy from here so transport rush is ideal.
