I will review all maps one by one and upload them with the newest version of the script and add all currently possible features. This means: no new maps for now (contributors are still welcome to ask me, I help you make an adaptive map ofc).
When this is done (I will upload the reworked maps and require some feedback of issues!!) and all maps are finished, I will reupload all maps with a different (better) naming scheme:
instead of "Wonder Open Ultimate" it will be "Adaptive Wonder Open".
Reasons:
1) it becomes clear that the map does not only have more spawn points but has some other features
2) a bug (that is not fixed any time soon) that replays on maps do not show up when there is a lower version of the map uploaded.
3) when hosting maps, all adaptive maps are close together in the list
These maps are final and if there are no big issues they wont be updated anymore (since we don't get an auto update function any time soon and due to the "replay not showing" bug). So make sure to request all features you would like to see before that
This will happen after the next(?) game update because it will support the following epic new feature (big thx to KeyBlue for implementing it):
which will make them even more awesome
current list of possible features can be found here: http://wiki.faforever.com/index.php?title=Adaptive_Maps
current list of maps that are in the final form (these maps should get tested for bugs!!):
- New Canis (the improved decals version)
- Setons Clutch
- Neptune
- Hilly Plateau
- flooded tabula rasa
- Canis River (basically the same as New Canis, i.e. same mex/hydro/options.. but with the old textures and the old reclaim)
- Wonder Open
- Zeta Wonder
- Point of Reach
- Ians Cross
- Hrungdaks Canyon
- Argon
- Flooded Argon
- Twin Rivers
- Corona
- Flooded Corona
- Fields of the great Phoenix
- Regor Highlands
- Diversity