Adaptive maps, next level map creation

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Re: Adaptive maps, next level map creation

Postby Kiliax » 20 Dec 2017, 18:29

CookieNoob wrote:
Kiliax wrote:It would be great if you added a third option for your mirror spawn options which would be "normal" and would allow resource spawning as normal. Until/If you make that additional option could you tell me what lines of code to comment out to remove your mirror code? Have tried but always ends up broken. Would be nice to have "normal" option allow uneven player spawn to spawn there resources and NOT spawn xtra resources for mirror spot. On maps where entire team is in central location its nice to allow people to spawn where they choose and the mirror code messes this up as it ends up spawning xtra resources.


This option will not be implemented for the simple reason that FAF maps are supposed to be balanced. It's even in the FAF rules. If the map is supposed to be "rated", you cant include this option.

Also you could credit me in the map description when you use my script ;)


Will add the credit on the next map version. As JoonasTo mentioned, there are times when this is needed and I think it should be implemented. If it is unbalanced players remove paragon to make game unranked. Is it possible via Map script to set game as unranked if teams are uneven? If it is then I will spend the time writing my own script/s. I also find it extremely annoying to have team slots alternating. Curious as to why you mentioned this should always be the case? I see a lot of maps where team slots are grouped together in lobby so this must obviously be a player preference? I find it easie when hosting 3v3 etc.om a 14 player dynamic map when positioning players correctly to have team slots grouped together. Just stating my opinion.
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Re: Adaptive maps, next level map creation

Postby Heaven » 31 Mar 2018, 13:25

Please:

Adaptive Khandum
Adaptive Pyramid
Adaptive Oc-Tal
Adaptive Ocil Wetlands
Adaptive Hibou
Adaptive Vya-3
Adaptive Alpha 7 Quarantine (20x20)
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Re: Adaptive maps, next level map creation

Postby CookieNoob » 01 Apr 2018, 20:11

https://www.youtube.com/watch?v=VVxEhCuc53g

I explain how to do it in this video :) feel free to ask me when you need more help!
Check out the next level of maps: viewtopic.php?f=53&t=13014
For adaptivity, customizability and less clutter in the vault.
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Re: Adaptive maps, next level map creation

Postby CookieNoob » 07 Jun 2018, 11:35

The next version of adaptive maps will appear soon (after the next game update) with a new major change:
the options of the maps will be localized and use the same language as the game.

currently the necessary changes to the code that displays the options is already done and the german translation is also finished (thx to svenni_badbwoi). The french and russian translations are being worked on and will also be available.

What then remains to be done is to implement this code in all currently released adaptive maps (which will take a while) and to wait for the next game update to enable this new feature. I am sure that this change will help the non-english part of our community to use these maps to a greater extend.
Check out the next level of maps: viewtopic.php?f=53&t=13014
For adaptivity, customizability and less clutter in the vault.
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Re: Adaptive maps, next level map creation

Postby DDDX » 19 Mar 2019, 14:36

I am having trouble implementing the code on a custom map (namely, my survival map). I get a message that one of the tables used for survival units has been corrupted - not even the first one in the survival code, to add.

WARNING: SCR_LuaDoFileConcat: Loading "c:\users\baza\documents\my games\gas powered games\supreme commander forged alliance\maps\survival_mayhem&bo_3d_rpg.v0006\survival_mayhem&bo_3d_rpg_script.lua" failed: ...aps\survival_mayhem&bo_3d_rpg.v0006\survival_mayhem&bo_3d_rpg_script.lua(5682): too many upvalues (limit=32) near `)'

so, line 5682 concerns spawning of certain minions from their wavetable if a certain variety of end boss spawns (2.nd boss type, not even the 1.st one, out of 10 possible boss versions)

What does "too many upvalues" mean? Am I correct to assume that the game mistakes tables for resorces with tables for survival stuff? And if so, how do I fix that?

I have stripped the CrazyRush files down to their bare bones - discarded everything except what is needed for dynamic resources to spawn (tested on other maps to make sure it works, but when implemented into a survival - nope).

Any ideas?

EDIT: i tried implementing it in Survival Horde Ee, got an error about a random table that deals with transports spawning
elseif (RandomTransportRoute == 2 and ValidTransportDrops[1] == "TransportDrop04") then
for i = 1, table.getn(TransportRoute2) do <---this is the error line.

Seems adaptive maps are incompatible with survivals, at least, in the form they are made with Crazy Rush. Nwm, I will find a way to spawn mexes another way.
Check out my 2 maps: "Survival_Mayhem&BO_3d_v1" "Survival_Mayhem&BO_3d_RPG"
as well as my mod: "Survival Mayhem&BO balance"
-- let me know of any bugs or issues regarding those 3.
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Re: Adaptive maps, next level map creation

Postby Franck83 » 19 Mar 2019, 15:02

What does "too many upvalues" mean? Am I correct to assume that the game mistakes tables for resorces with tables for survival stuff? And if so, how do I fix that?


I already had this kind of error on ui stuff. It appears when you superimpose too much data layers.
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Re: Adaptive maps, next level map creation

Postby DDDX » 19 Mar 2019, 17:25

how did you go around it?
Check out my 2 maps: "Survival_Mayhem&BO_3d_v1" "Survival_Mayhem&BO_3d_RPG"
as well as my mod: "Survival Mayhem&BO balance"
-- let me know of any bugs or issues regarding those 3.
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Re: Adaptive maps, next level map creation

Postby Franck83 » 19 Mar 2019, 18:44

On ui stuff, i avoid superposing ui object especially on dialog boxes. If you make stuff that contains stuff that contains stuff..., you can read this kind of error message.
But i don't know what does it may mean to your survival map table. Maybe you need to change your data architecture. Or maybe it is not linked. I just give you a research track. Maybe someone can give you more precise advise.
Alliance of Heroes Mod is out ! Try it ! It's in the Mod Vault !
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