I made a new version of canis (I know there are thousends already), BUT: this one adopts to the number of players that are in the game by adjusting the number of mexes/hydros. The map can be played 1v1 or 7v7, it doesnt matter!
Furthermore there are some lobby options that allow for some customization of the map before the game launches. Currently implemented are the options to disable the adaptive spawning of mexes (and spawn a fixed configuration, very similar to canis 4v4), putting an additional hydro on the hill on the sides and some configuration for the adaptive spawning.
However, there are the bugs that I just cant track down:
1) Solved: (thanks to KeyBlue) if the adaptive spawning is active, the hydros on the hill are not spawned. If the fixed spawn is active (second option) the hydros will spawn when selected to. I dont know why they dont spawn when the adaptive option is chosen.
2) Solved: (thanks to KeyBlue) for some reason all players are put in separate teams. I.e. independent of the game settings, the game will always be FFA. This is a major issue that has to be solved. Since this is the first time I did something with lua/FAmapeditor/scripting I dont really see a realistic chance to find out what causes this on my own.
It is planned to add an option to have some salem wrecks in the middle of the map or a stratbomber wreck on the sides. (I have no idea how to do so yet though)
Help is greatly appreciated! Feedback too.
If you think that this concept is a good idea, post below or like the post. If this sort of map is accepted, I will also do this other maps with symmetrical distributions of spawn positions and mexes. It was planned for Wonder and maybe also for Wonder open NA, but due to the assymetrical distribution of mexes, starting locations and reclaim this is really a painful thing to do. If some mapper would redo that and put the markers on the map in a symmetrical way, I will do that immidiately
If other maps are requested I will see what I can do and if it is worth the effort.